Ingris Stingerquill

Ingris Stingerquill

{B}{R}{R}Commander

Ingris Stingerquill turns every attack step into a table-wide damage event, rewarding wide boards and explosive hasty swings.

Ingris Stingerquill

Card text

{B}{R}{R}
Legendary Creature — Elder Sphinx

Flying

Whenever a creature you control attacks, that creature deals 1 damage to each opponent.

{4}: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

Building around this commander?

Use MTG Master to build or analyze a Commander deck around this card, check consistency, and find weak spots before your next game.

Overview

  • Ingris is a Rakdos combat commander that pressures every opponent whenever your creatures attack.
  • The primary plan is to develop a board, attack with multiple creatures, and let Ingris convert each attacker into unavoidable damage for the whole table.
  • Its activated ability provides a mana sink that creates a creature token and grants your team haste for the turn.
  • Flying gives Ingris a reliable way to join combat, while the attack trigger makes even small attackers matter.
  • With only one public deck in this snapshot, exact build patterns should be treated as exploratory rather than established.

Common lines

  • Develop mana and early creatures, then deploy Ingris once you can immediately benefit from attacking.
  • Build a wide board and use combat to pressure life totals across the table rather than focusing solely on one opponent.
  • Hold up four mana when possible to create a Cadet and give the team haste for a surprise attack.
  • After a board wipe, rebuild through token production and look for another turn where a fresh board can attack immediately.

Strengths

  • Every attacking creature damages each opponent, allowing combat steps to scale well in multiplayer.
  • The commander supplies both a repeatable token maker and a haste outlet from the command zone.
  • Small creatures remain meaningful because their attack trigger damage does not depend on combat damage connecting.
  • Flying can make Ingris harder to block than a ground-based commander.
  • The deck can apply pressure without needing to send all attackers at the same opponent.

Weaknesses

  • Ingris needs creatures on board before its main trigger becomes threatening.
  • Board wipes and repeated creature removal can significantly slow the game plan.
  • The activated ability is mana-intensive, especially when recasting Ingris becomes necessary.
  • Large blockers can limit combat damage even though the attack trigger still resolves.
  • Creature-light and highly interactive tables can answer the board before a wide attack is assembled.

Rule zero notes

  • Explain that Ingris deals damage to every opponent for each creature you attack with, so wide turns can accelerate the whole table's life totals downward.
  • Mention whether the list is built around repeated token production and haste-enabled surprise attacks.
  • The available snapshot reflects a single public deck at bracket 3, so its exact power level and speed should be discussed with the table.
  • Clarify the amount of sweepers, tutors, and explosive mana in your personal list, as those details are not established by this snapshot.

Matchups

Best into

  • Creature-heavy midrange pods where opponents give you time to establish multiple attackers.
  • Slower battlecruiser tables that rely on blocking rather than frequent board wipes.
  • Pods where life totals are pressured from several directions and table-wide chip damage matters.
  • Matchups where flying attackers can find cleaner combat lanes.

Struggles against

  • Control-heavy pods with frequent sweepers and efficient creature removal.
  • Fast combo tables that can win before combat pressure becomes meaningful.
  • Strategies that repeatedly prevent attacks or make combat unprofitable.
  • Decks with dense token production or large defensive boards that can stall conventional combat damage.

Recent public decks

FAQ

What does Ingris Stingerquill want to do?
Ingris wants to attack with several creatures. Each attacker deals 1 damage to every opponent, so a wide board turns combat into multiplayer reach.
Does a creature need to deal combat damage for Ingris to trigger?
No. The damage trigger happens whenever a creature you control attacks, regardless of whether that creature is blocked or survives combat.
Can Ingris give creatures haste?
Yes. Its activated ability creates a 2/2 Cadet token, then gives all creatures you control haste until end of turn.
Can the Cadet token attack immediately?
Yes, provided you activate Ingris before declaring attackers. The ability creates the token and gives it haste in the same resolution.
Is Ingris a proven established archetype?
Not from this snapshot. Only one public deck is represented, so the commander is better approached as an open-ended combat and token-pressure build.