
Omnath, Locus of Rage
A Gruul landfall finisher that turns extra land drops into 5/5s and makes board wipes painful with death-trigger burn.

Public decks: 1Bracket: Varies

Overview
- Ramp hard into Omnath, then convert every land drop into a real board presence.
- Leans on extra-land effects and landfall enablers to snowball from “one token a turn” into a sudden army.
- Games often pivot around timing Omnath: too early and it eats removal; too late and you miss landfall value.
- Closing pressure comes from 5/5 Elementals in combat and from 3-damage death triggers when Elementals trade or get swept.
- Typically plays like a midrange value deck that can threaten explosive turns once Omnath sticks.
Common lines
- Early turns: prioritize ramp and land drops to set up a turn where Omnath enters with immediate landfall follow-up.
- Stick Omnath, then sequence additional land drops in the same turn to create multiple 5/5s before passing.
- Attack to force blocks and trades; even losing Elementals converts into reach via Omnath’s damage trigger.
- Hold flexible interaction to protect your board tempo or remove a key hate piece before your big landfall turn.
Strengths
- Very strong at turning mana development into tangible threats (5/5 bodies).
- Punishes creature combat and many sweepers by converting deaths into damage to any target.
- Creates fast clocks without needing many nonland pieces once Omnath is active.
- Can pressure planeswalkers and life totals simultaneously thanks to flexible death-trigger targeting.
Weaknesses
- Commander-dependent: without Omnath, many hands are “ramp and wait” rather than proactive pressure.
- Vulnerable to exile-based removal and effects that prevent or minimize death triggers.
- Can struggle into repeated wipes if you can’t rebuild landfall momentum quickly.
- High mana cost means tempo setbacks if Omnath is removed once or twice.
- Graveyard/land-recursion hate can matter if your build leans on replaying lands (this varies by list).
Rule zero notes
- Mention how explosive your landfall turns can be once Omnath sticks (some tables may view it as a “must-answer” threat).
- Call out whether your list includes land-recursion loops or repeated land-sacrifice lines (if any), since those can change the deck’s ceiling a lot.
- Clarify how much mass land destruction or land-denial you run (if any), as Omnath can be built to leverage those effects.
- Let the table know if you’re aiming for combat-focused wins or for burn-based finishes via repeated Elemental deaths.
Matchups
Best into
- Creature-heavy midrange pods where combat trades are common.
- Removal-light tables that give you time to set up big landfall turns.
- Decks that rely on small blockers, since 5/5s quickly dominate combat
Struggles against
- Blue-heavy interaction pods that can repeatedly answer a seven-mana commander.
- Exile-centric control decks that avoid triggering your death damage.
- Stax/denial strategies that limit land drops, mana development, or attacking
FAQ
How does Omnath usually win games?
Most wins come from building a critical mass of 5/5 Elementals to end games in combat, with extra reach from Omnath’s 3-damage death triggers to finish players or pick off key pieces.
What should I prioritize in opening hands?
Hands that develop mana reliably and can make multiple land drops after Omnath resolves tend to perform best; a little interaction helps you force through the first big turn.
Do I need to protect Omnath or just recast it?
Often both: getting immediate landfall value is the best “protection,” but if your table is removal-heavy you may need to plan for recasts and not overextend into a blowout.
Is this deck more combat or more burn?
Typically it plays like a combat deck that incidentally burns things out; the burn becomes a real win condition when opponents are forced into trades or sweepers.
Can you include specific examples of cards that might fit?
Possible examples from one snapshot include ramp and landfall support like Cultivate, Kodama's Reach, Harrow, Ancient Greenwarden, and finishers/value like Avenger of Zendikar or Garruk's Uprising, but actual “typical” staples vary widely by build.