
Otharri, Suns' Glory
Otharri, Suns' Glory is a Boros attacker that snowballs experience counters into a growing swarm of tapped-and-attacking Rebel tokens, with built-in self-recursion via Rebels.

Public decks: 2Bracket: Varies

Card text
Legendary Creature — Phoenix
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Overview
- Attack early and often to start collecting experience counters and scaling your token output.
- Leverage flying, haste, and lifelink to pressure life totals while stabilizing your own.
- Go wide with Rebels and other token makers, then convert board size into lethal combat steps.
- Keep Otharri on the table with protection, or recur it from the graveyard by tapping an untapped Rebel.
- Use selective interaction to clear blockers and push damage through.
Common lines
- Ramp into Otharri, attack immediately to get your first experience counter and token, then repeat to scale each turn.
- Build a wide board, then use combat boosters to turn a single attack into a decisive swing.
- After removal, rebuild by making a Rebel, then use an untapped Rebel plus mana to bring Otharri back tapped.
- Protect a key combat turn with instant-speed protection and then commit to an all-in attack.
Strengths
- Snowballing combat engine: each attack increases future token production.
- Resilient commander: can return from the graveyard if you can keep an untapped Rebel.
- Strong racing tools from flying, haste, and lifelink.
- Naturally supports go-wide pressure and can end games through combat without complex setups.
Weaknesses
- Relies heavily on attacking; fog effects, pillow-fort, or repeated forced blocks can blunt the plan.
- Board wipes can be punishing if you overextend tokens and Rebel bodies.
- Commander tax is less relevant, but repeated exile or graveyard hate can shut off recursion.
- Token production is tapped-and-attacking, so it can be awkward on defense and vulnerable to crackback.
Rule zero notes
- Mention whether your list includes lock-ish or policing effects (for example, Drannith Magistrate or Grand Abolisher) and how heavily you lean into them.
- Call out if you run extra-combat chains or multiple combat-step enablers (for example, Combat Celebrant) to end games quickly.
- Explain your protection density (for example, Flawless Maneuver, Clever Concealment, or Boros Charm) if games can become wipe-resistant.
- Note whether your plan is primarily combat damage or if you have any alternate win lines beyond attacking.
Matchups
Best into
- Slow, battlecruiser pods that give you time to build experience counters.
- Creature-based midrange decks that struggle to handle repeated go-wide combat pressure.
- Low-interaction tables where you can safely attack every turn.
Struggles against
- Dedicated combo decks that ignore combat and win before your engine scales.
- Frequent board-wipe metas that reset tokens and supporting creatures repeatedly.
- Decks with consistent exile removal or graveyard hate that disrupt Otharri’s return ability.
FAQ
How does Otharri generate tokens?
Whenever Otharri attacks, you get an experience counter, then you create a 2/2 red Rebel token for each experience counter you have; those Rebels enter tapped and attacking.
Do I need a Rebel to recur Otharri?
Yes. To return Otharri from your graveyard, you must pay {2}{R}{W} and tap an untapped Rebel you control.
Do experience counters go away if Otharri dies?
No. Experience counters are on you, so they remain even if Otharri leaves the battlefield.
What kind of support cards usually fit Otharri?
Token makers, combat buffs, protection, and efficient interaction tend to fit the plan; with very limited public data, examples seen include Adeline, Resplendent Cathar, Blade Historian, and Blasphemous Act.
Is this deck more aggressive or controlling?
Otharri typically plays as an aggressive, combat-forward engine that can include some disruptive pieces; the balance depends on your build choices.