Rev, Tithe Extractor

Rev, Tithe Extractor

{3}{B}Commander

Rev, Tithe Extractor is a mono-black combat-value commander that turns evasive hits into Treasure ramp and a steady stream of face-down cards you can cast from your opponents' libraries.

Public decks: 1Bracket: Varies
Rev, Tithe Extractor

Card text

{3}{B}
Legendary Creature — Human Rogue

Whenever you attack, target creature gains deathtouch until end of turn.

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token, then look at the top card of that player's library and exile it face down. You may cast that card for as long as it remains exiled. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Overview

  • Attack each turn to generate value: deathtouch in combat, then Treasure plus a face-down exile you can cast if you connect with players.
  • Prefers small, evasive creatures and token makers so you can reliably get combat damage through and trigger Rev repeatedly.
  • Uses Treasures to jump mana and fix colors for whatever you steal, letting you play off-plan but still keep pace.
  • Plays a pressure-and-punish game: force awkward blocks with deathtouch and use removal to keep lanes open.
  • Typically wins by snowballing mana and cards until you can overwhelm the table with repeated combat steps and high-impact spells (yours and theirs).

Common lines

  • Develop early attackers, land Rev, then start turning each successful hit into Treasure plus a face-down spell to spend mana on.
  • Use Rev’s attack trigger politically: give deathtouch to an attacker, a would-be blocker, or a key creature to change how combat math works.
  • Bank Treasures from multiple combat-damage triggers, then convert that burst into a big swing turn where you cast multiple spells post-combat.
  • Clear a blocker with spot removal, connect, and immediately use the Treasure to help cast the newly exiled card (when it lines up).

Strengths

  • Strong incremental advantage engine that rewards simply attacking and connecting.
  • Treasure production ramps you while also enabling off-color casting from the face-down exile.
  • Deathtouch granting can distort combat and deter blocks, often functioning like soft evasion or removal pressure.
  • Naturally plays well with a removal-heavy mono-black shell to keep combat lanes open.
  • Scales with table quality: opponents’ libraries can provide answers or win conditions you didn’t put in your deck.

Weaknesses

  • Needs combat damage to players; pillowfort effects, token chumps, and fogs can stall your engine.
  • Rev provides value but not immediate board impact without attackers already in play.
  • The face-down exile is random off the top; you can miss on lands (can’t be cast) or situational spells at the wrong time.
  • Commander-focused value plan can be slowed by repeated removal or taxation, especially if you can’t keep attackers around.
  • Mono-black has limited tools to answer certain permanent types, so some battlefield states can be hard to break through.

Rule zero notes

  • This deck exiles cards from opponents’ libraries face down and may cast them; some tables consider that a “theft” play pattern.
  • Games can include off-color spells cast via Treasure mana; expect occasional swingy turns based on what gets exiled.
  • If you’re running high-powered mana bursts or tutors (for example, cards like Dark Ritual or Beseech the Mirror), mention that up front since it changes pacing.
  • If you include big snowball engines (for example, cards like Bolas's Citadel), clarify whether the deck is aiming for fast closes or a grindy combat plan.

Matchups

Best into

  • Creature-heavy midrange pods where combat matters and blockers can be managed.
  • Slower, value-oriented tables where repeated Treasure turns translate into a long-game advantage.
  • Decks that rely on a few key creatures to block or stabilize, since deathtouch pressure and removal can keep lanes open.

Struggles against

  • Pillowfort and heavy combat-denial strategies that make connecting unreliable.
  • Fast combo tables where spending turns attacking for incremental value is too slow.
  • Frequent board-wipe environments that repeatedly reset your attacker count.

Recent public decks

FAQ

Do multiple creatures dealing combat damage to a player create multiple Treasures?
No; it triggers once per player per combat damage event, but it counts how many creatures hit so you still only get one Treasure and one face-down exile for that player.
Can I play lands exiled with Rev?
No; Rev lets you cast the exiled card, and lands aren’t cast.
Why does Rev make Treasure before exiling the card?
It means you often get immediate mana to help deploy the stolen spell the same turn, and the Treasure can also fix colors for off-color casts.
What kinds of creatures work best with Rev?
Cheap evasive attackers and token producers tend to shine, since Rev pays you for simply connecting with players repeatedly.
Is Rev more of a tempo deck or a late-game deck?
It often plays like tempo early (push damage, disrupt blocks), then pivots into late-game inevitability once Treasures and extra cards accumulate.

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