Ajani

Summary

This is a cohesive Boros Cats / tokenswarm deck with real Bracket 3 teeth: strong token multipliers (Mondrak, Ojer Taq, tokendoubling Elspeth effects) and multiple inevitabilitystyle damage engines (Purphoros, Impact Tremors, Warleader's Call). It can close games quickly once it sticks a token engine. The main fragility is structural for Bracket 3 pods that pack normal interaction: card advantage is below expectation, and interactive density is a bit light, so the deck can stall out after a wipe or lose to a faster combo/value deck that you can't meaningfully disrupt.

Commander

Ajani, Nacatl Pariah // Ajani, Nacatl Avenger

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.2 - Score in bracket 4.0 - Confidence: 0.72

Commander background

Ajani

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$854.96
Missing cost
Deck cards
100
4/10
Score in bracket
6.2/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    TCGPlayer

Planeswalkers (4)

  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer

Creatures (25)

  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{1}{R}{W}
    TCGPlayer

Sorceries (4)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{R}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer

Instants (11)

  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Artifacts (9)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Enchantments (10)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{R}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{R}{W}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 13
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 73%Support: 55%
{R}Red
Surplus
Demand: 27%Support: 42%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{W}Delta-6.0Strained
{C}Delta+1.5Surplus
{R}Delta+6.0Surplus

Mana integrity

Overall alignment score for your mana base.

90Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
71%
2 mana by turn 2
Keeps the early curve on schedule.
99%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
51%
Benchmark target: White Sun's Zenith
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

49% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking White Sun's Zenith as the early double-pip test.Missing second pip: 80%Tapped-land tempo: 31%Short on mana: 20%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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