Cowabunga!

Summary

A cohesive 5color token/counters tribalcombo deck that can absolutely win Bracket 4 games, but it does so from a lowerinteraction posture than most optimized pods expect. Its best draws snowball hard through April/Leonardo token scaling and it has real deterministic combo finishes, yet the deck is still vulnerable to faster combo tables, repeated sweepers, and stackheavy metas.

Commander

April O'Neil, Live on the Scene, Leonardo, the Balance

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 4 - General Power 7.8 - Score in bracket 4.3 - Confidence: medium-high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$179.17
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
4.3/10
Score in bracket
7.8/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander(s) (2)

  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {3}{W}
    TCGPlayer

Creatures (36)

  • 1
    {3}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{B}{G}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Foil
    {1}{G}
    TCGPlayer
  • 1Foil
    {G}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}{W}
    TCGPlayer
  • 1Foil
    {W}{U}{B}{R}{G}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1Foil
    {4}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Foil
    {1}{W}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {2}{G/U}{G/U}
    TCGPlayer
  • 1
    {G/W}{G/W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {1}{R/W}{R/W}
    TCGPlayer
  • 1Foil
    {4}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{W/B}{W/B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer

Sorceries (12)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1
    {X}{U}{U}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer

Instants (11)

  • 1Foil
    {1}{W}{B}
    TCGPlayer
  • 1
    {B}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{B}{G}
    TCGPlayer

Artifacts (4)

  • 1
    {2}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer

Enchantments (2)

  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Lands (33)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

67 castable cards33 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
4
Mana value 1: 4 cards
1
25
Mana value 2: 25 cards
2
20
Mana value 3: 20 cards
3
12
Mana value 4: 12 cards
4
6
Mana value 5: 6 cards
5
Mana value 6: 0 cards
6
Mana value 7: 0 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.87
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.87
Median
3
Total MV
192
Counted
67

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 16%Support: 13%
{U}Blue
Aligned
Demand: 22%Support: 19%
{B}Black
Aligned
Demand: 17%Support: 17%
{R}Red
Surplus
Demand: 8%Support: 14%
{G}Green
Strained
Demand: 37%Support: 30%
{C}Colorless
Surplus
Demand: 0%Support: 6%
{G}Delta-1.7Strained
{W}Delta-0.6Strained
{U}Delta-0.5Aligned
{B}Delta+0.3Aligned
{C}Delta+1.9Surplus
{R}Delta+2.4Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are getting stretched by the demand.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Green.
  • Add fixing rocks to stabilize White.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
4.5score
Turn 1: Demand score 4.5Turn 1
44.2score
Turn 2: Demand score 44.2Turn 2
30score
Turn 3: Demand score 30Turn 3
20.5score
Turn 4: Demand score 20.5Turn 4
16score
Turn 5: Demand score 16Turn 5
No demand
Turn 6: Demand score 0Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
40%
2 mana by turn 2
Keeps the early curve on schedule.
95%
Commander color by turn 3
Gets the key commander color online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
56%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

60% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 93%Missing colors: 13%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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