Rocco elite

Summary

Rocco elite is a Commander deck led by Arbaaz Mir. Key cards include Ancient Tomb, Angelic SellSword, Arcane Signet, and Arid Mesa. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Arbaaz Mir

Commander background

Rocco elite

Deck Not Legal
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,988.44
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {R}{W}
    TCGPlayer

Creatures (35)

  • 1
    {4}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{G}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {2}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{G}{W}
    TCGPlayer
    Color identity mismatch
  • 1
    {4}{G}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {X}{R}{G}{W}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch

Sorceries (5)

  • 1
    {8}{R}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{G}
    TCGPlayer
    Color identity mismatch

Instants (6)

  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
    Color identity mismatch
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer
    Color identity mismatch

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
    Color identity mismatch
  • 1
    {2}
    TCGPlayer
    Color identity mismatch
  • 1
    {7}{G}{G}
    TCGPlayer
    Color identity mismatch

Enchantments (10)

  • 1Game Changer
    {1}{G}{W}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {3}{G}
    TCGPlayer
    Color identity mismatch
  • 1
    {1}{R}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer

Lands (35)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
  • 4
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
    Color identity mismatch
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 69%Support: 49%
{R}Red
Surplus
Demand: 31%Support: 37%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{W}Delta-2.9Strained
{R}Delta+2.9Surplus
{C}Delta+3.7Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
80%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
95%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
85%
Benchmark target: Enduring Innocence
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

20% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 85%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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