Rakdos Aggro

Summary

Rakdos Aggro is a Commander deck led by Ares, God of War. Key cards include Agent Venom, Alesha, Who Laughs at Fate, Alexios, Deimos of Kosmos, and Altar's Reap. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Ares, God of War

Deck Verdict

Bracket 1

Commander background

Rakdos Aggro

Bracket 1
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$304.61
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {1}{B}{R}
    TCGPlayer

Creatures (31)

  • 1Foil
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {R}{R}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{B}{R}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Sorceries (3)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {5}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Instants (13)

  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1Foil
    {B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (4)

  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer

Lands (37)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 11
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

63 castable cards37 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
9
Mana value 1: 9 cards
1
15
Mana value 2: 15 cards
2
20
Mana value 3: 20 cards
3
14
Mana value 4: 14 cards
4
3
Mana value 5: 3 cards
5
Mana value 6: 0 cards
6
1
Mana value 7: 1 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.95
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.95
Median
3
Total MV
186
Counted
63

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Aligned
Demand: 53%Support: 47%
{R}Red
Aligned
Demand: 47%Support: 43%
{C}Colorless
Surplus
Demand: 0%Support: 11%
{B}Delta-0.2Aligned
{R}Delta+0.2Aligned
{C}Delta+4.2Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Black
Red
Weighted colored and colorless pips
Demand score
10.5score
Turn 1: Demand score 10.5Turn 1
18.2score
Turn 2: Demand score 18.2Turn 2
37score
Turn 3: Demand score 37Turn 3
24.2score
Turn 4: Demand score 24.2Turn 4
5.8score
Turn 5: Demand score 5.8Turn 5
No demand
Turn 6: Demand score 0Turn 6
2.9score
Turn 7+: Demand score 2.9Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
77%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
35%
Benchmark target: Ball Lightning
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

65% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Ball Lightning as the early double-pip test.Missing second pip: 89%Tapped-land tempo: 25%Short on mana: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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