New Deck

Summary

Atraxa, Praetors' Voice is the commander of this public deck. Key cards include Ajani, Sleeper Agent, Arcane Sanctum, Arcane Signet, and Assassin's Trophy. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Atraxa, Praetors' Voice

Deck Verdict

Bracket 3

Commander background

New Deck

Bracket 3
A
Alvaro
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$506.01
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {G}{W}{U}{B}
    TCGPlayer

Planeswalkers (2)

  • 1
    {1}{G}{G/W/P}{W}
    TCGPlayer
  • 1
    {4}{B}{B/P}
    TCGPlayer

Creatures (27)

  • 1
    {B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {2}{G}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1Foil
    {1}{W}{B}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    {2}{B}{G}
    TCGPlayer
  • 1Foil
    {1}{B}{B}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{G}{U}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {4}{G}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{W}{B}{G}
    TCGPlayer

Sorceries (11)

  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {1}{W}{W}{U}
    TCGPlayer
  • 1
    {3}{U/P}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (15)

  • 1
    {B}{G}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer

Artifacts (6)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (4)

  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer

Lands (34)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

66 castable cards34 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
9
Mana value 1: 9 cards
1
21
Mana value 2: 21 cards
2
17
Mana value 3: 17 cards
3
11
Mana value 4: 11 cards
4
4
Mana value 5: 4 cards
5
3
Mana value 6: 3 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.89
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.89
Median
3
Total MV
191
Counted
66

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 14%Support: 23%
{U}Blue
Strained
Demand: 27%Support: 21%
{B}Black
Strained
Demand: 31%Support: 23%
{G}Green
Strained
Demand: 28%Support: 23%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{B}Delta-1.9Strained
{U}Delta-1.1Strained
{G}Delta-0.9Strained
{C}Delta+3.7Surplus
{W}Delta+3.9Surplus

Mana integrity

Overall alignment score for your mana base.

82Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Black sources are getting stretched by the demand.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Early-game Blue commitments are heavy.
  • Early-game Green commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.
  • Add fixing rocks to stabilize Blue.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Green
Weighted colored and colorless pips
Demand score
12score
Turn 1: Demand score 12Turn 1
31.9score
Turn 2: Demand score 31.9Turn 2
24score
Turn 3: Demand score 24Turn 3
27.1score
Turn 4: Demand score 27.1Turn 4
8.8score
Turn 5: Demand score 8.8Turn 5
3.9score
Turn 6: Demand score 3.9Turn 6
3.6score
Turn 7+: Demand score 3.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
62%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
65%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
45%
Benchmark target: Black Sun's Zenith
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

55% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Black Sun's Zenith as the early double-pip test.Missing second pip: 98%Tapped-land tempo: 42%Short on mana: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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