New Deck

Summary

This is a cohesive Boros Equipment aggro/voltron deck with tutor density, efficient interaction, strong protection, and fast damage output that substantially exceeds normal Bracket 1 expectations. It is not janky, durdly, or lowinteraction enough for an Exhibition table.

Commander

Bruenor Battlehammer

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 1 - General Power 7.6 - Score in bracket 10.0 - Confidence: high

Commander background

New Deck

Bracket 1
Asmae avatar
Asmae
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$296.27
Missing cost
-
Wishboard
-
Deck cards
100
10/10
Score in bracket
7.6/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {2}{R}{W}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{R}{W}
    TCGPlayer

Creatures (24)

  • 1
    {1}{R}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{R}{W}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{R}{W}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Sorceries (4)

  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (9)

  • 1
    {R}{W}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer

Artifacts (18)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}{R}{1}{R}
    TCGPlayer

Enchantments (7)

  • 1
    {R}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{R}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 11
    TCGPlayer
  • 14
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
11
Mana value 1: 11 cards
1
22
Mana value 2: 22 cards
2
19
Mana value 3: 19 cards
3
8
Mana value 4: 8 cards
4
3
Mana value 5: 3 cards
5
Mana value 6: 0 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.59
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.59
Median
2
Total MV
166
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 63%Support: 52%
{R}Red
Surplus
Demand: 37%Support: 42%
{C}Colorless
Surplus
Demand: 0%Support: 5%
{W}Delta-2.6Strained
{C}Delta+1.9Surplus
{R}Delta+2.6Surplus

Mana integrity

Overall alignment score for your mana base.

95Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize White.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Red
Weighted colored and colorless pips
Demand score
13.5score
Turn 1: Demand score 13.5Turn 1
36.1score
Turn 2: Demand score 36.1Turn 2
22.3score
Turn 3: Demand score 22.3Turn 3
9.9score
Turn 4: Demand score 9.9Turn 4
5.8score
Turn 5: Demand score 5.8Turn 5
No demand
Turn 6: Demand score 0Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
68%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
88%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
74%
Benchmark target: Kor Outfitter
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

32% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 91%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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