Cait, Cage Brawler

Summary

Cait, Cage Brawler is a Commander deck led by Cait, Cage Brawler. Key cards include Analyze the Pollen, Ancient Stone Idol, Anger, and Ardent Elementalist. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Cait, Cage Brawler

Commander background

Cait, Cage Brawler

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$272.65
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {R}{G}
    TCGPlayer

Creatures (31)

  • 1
    {10}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {10}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {10}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {10}{G}{G}
    TCGPlayer
  • 1
    {5}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {10}{G}{G}
    TCGPlayer
  • 1
    {11}
    TCGPlayer
  • 1
    {7}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {10}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {10}{G}{G}
    TCGPlayer
  • 1
    {6}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer

Sorceries (13)

  • 1
    {G}
    TCGPlayer
  • 1
    {8}{R}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {6}{R}{R}{R}
    TCGPlayer
  • 1
    {2/G}{2/G}{2/G}
    TCGPlayer
  • 1
    {4}{R}{G}
    TCGPlayer
  • 1
    {10}{R}{R}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer

Instants (6)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2/R}{2/R}{2/R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer

Artifacts (8)

  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer

Enchantments (5)

  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {1}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 13
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Aligned
Demand: 59%Support: 48%
{G}Green
Aligned
Demand: 41%Support: 40%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{R}Delta-1.5Aligned
{G}Delta+1.5Aligned
{C}Delta+4.8Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
77%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
85%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
73%
Benchmark target: Feldon of the Third Path
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

27% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Feldon of the Third Path as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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