CLOUD

Summary

CLOUD is a Commander deck led by Cloud, ExSOLDIER. Key cards include Aerith, Last Ancient, Aettir and Priwen, Amarant Coral, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Cloud, Ex-SOLDIER

Deck Verdict

Bracket 3

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,157.37
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {2}{R}{G}{W}
    TCGPlayer

Creatures (22)

  • 1Foil
    {2}{G}{W}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Foil
    {2}{R}{G}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {2}{R}{1}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Sorceries (10)

  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Game Changer
    {4}{W}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer

Instants (9)

  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Artifacts (21)

  • 1
    {6}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {12}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (2)

  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer

Lands (35)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

65 castable cards35 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
10
Mana value 1: 10 cards
1
16
Mana value 2: 16 cards
2
18
Mana value 3: 18 cards
3
10
Mana value 4: 10 cards
4
4
Mana value 5: 4 cards
5
4
Mana value 6: 4 cards
6
1
Mana value 7: 1 cards
7
2
8+ mana value: 2 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.18
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.18
Median
3
Total MV
207
Counted
65

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 56%Support: 29%
{R}Red
Aligned
Demand: 27%Support: 28%
{G}Green
Surplus
Demand: 16%Support: 30%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{W}Delta-7.0Critical
{R}Delta+1.4Aligned
{C}Delta+4.8Surplus
{G}Delta+5.5Surplus

Mana integrity

Overall alignment score for your mana base.

74Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • White sources are under-supported for this deck.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Reduce early White triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Red
Green
Weighted colored and colorless pips
Demand score
10.5score
Turn 1: Demand score 10.5Turn 1
17.9score
Turn 2: Demand score 17.9Turn 2
21score
Turn 3: Demand score 21Turn 3
20score
Turn 4: Demand score 20Turn 4
6score
Turn 5: Demand score 6Turn 5
5.3score
Turn 6: Demand score 5.3Turn 6
2score
Turn 7+: Demand score 2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
63%
2 mana by turn 2
Keeps the early curve on schedule.
94%
All colors by turn 3
Gets the full color mix online early.
83%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
61%
Benchmark target: Cloud, Midgar Mercenary
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

39% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Cloud, Midgar Mercenary as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 28%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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