The Last of Us
Summary
This is a cohesive Jund tokens/aristocrats midrange deck with strong political leverage (Ellie/Kardur/Grenzostyle forced combat) and real inevitability through drain payoffs (Zulaport/Bastion/Mirkwood Bats) plus value engines (Korvold/Braids/Skullclamp). In Bracket 3, it lands slightly above average on synergy and grinding power, but it’s metafragile because it has very light stack interaction, minimal tutoring, and a tempocostly mana base (multiple ETBtapped/bounce lands), making it vulnerable to faster combo and to repeated “remove the engine” play patterns.
Commander
Ellie, Brick Master, Joel, Resolute Survivor
Deck Verdict
Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.9 - Score in bracket 6.3 - Confidence: 0.74

The Last of Us

Mana pressure & alignment
How your colored demand lines up with the mana base during your game.
Color pressure
Demand vs support share by color.
Mana integrity
Overall alignment score for your mana base.
- Mana integrity looks excellent.
- Red sources are getting stretched by the demand.
- Early-game Red commitments are heavy.
- Add fixing rocks to stabilize Red.
Early turn stress
Where color requirements cluster across turns.
Mana Base
Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.
Mana readiness snapshot
Compact early-game checks for whether the mana base turns on cleanly.
Commander and color timing
Shows when the mana base turns colors on and when commander timing becomes reliable.
- All colors online
- Commander castable
Benchmarks that miss most often, plus the dominant reasons behind those misses.
Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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