New Deck

Summary

This list reads like a Grixis combatstorm/spellslinger deck that’s trying to play above precon level (cheap counters, recursion, spellcopy engines), but it is structurally broken for Bracket 2 play as submitted: the deck is 97 cards (not 100) and runs only 28 lands, which will produce frequent nongames and make your commandercentric plan unreliable. If you correct the deck to 100 cards and move to 36 lands, the card quality/interaction density pushes this toward a Bracket 3 experience (and it will often feel oppressive to true Bracket 2 pods).

Commander

Fire Lord Azula

Deck Verdict

Not Recommended Without Changes - General Power 5.6 - Score in bracket 5.3 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$767.57
Missing cost
Deck cards
100
5.3/10
Score in bracket
5.6/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{B}{R}
    TCGPlayer

Planeswalkers (1)

  • 1
    {4}{B}{B}
    TCGPlayer

Creatures (22)

  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}{B}{R}
    TCGPlayer
  • 1
    {U/B}{U/B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {2}{U}{U}{U}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer

Sorceries (3)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer

Instants (34)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}{R}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {U}{B}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (3)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Lands (28)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 38%Support: 26%
{B}Black
Surplus
Demand: 10%Support: 27%
{R}Red
Strained
Demand: 52%Support: 38%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{R}Delta-3.1Strained
{U}Delta-2.9Strained
{C}Delta+3.0Surplus
{B}Delta+6.0Surplus

Mana integrity

Overall alignment score for your mana base.

79Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Blue sources are getting stretched by the demand.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Early-game Red commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Blue.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

Blue
Black
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
56%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
74%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
59%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

44% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 95%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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