New Deck
Summary
This list reads like a Grixis combatstorm/spellslinger deck that’s trying to play above precon level (cheap counters, recursion, spellcopy engines), but it is structurally broken for Bracket 2 play as submitted: the deck is 97 cards (not 100) and runs only 28 lands, which will produce frequent nongames and make your commandercentric plan unreliable. If you correct the deck to 100 cards and move to 36 lands, the card quality/interaction density pushes this toward a Bracket 3 experience (and it will often feel oppressive to true Bracket 2 pods).
Commander
Fire Lord Azula
Deck Verdict
Not Recommended Without Changes - General Power 5.6 - Score in bracket 5.3 - Confidence: high

New Deck

Mana pressure & alignment
How your colored demand lines up with the mana base during your game.
Color pressure
Demand vs support share by color.
Mana integrity
Overall alignment score for your mana base.
- Mana integrity shows some strain.
- Blue sources are getting stretched by the demand.
- Red sources are getting stretched by the demand.
- Early-game Blue commitments are heavy.
- Early-game Red commitments are heavy.
- Add fixing rocks to stabilize Blue.
- Add fixing rocks to stabilize Red.
Early turn stress
Where color requirements cluster across turns.
Mana Base
Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.
Mana readiness snapshot
Compact early-game checks for whether the mana base turns on cleanly.
Commander and color timing
Shows when the mana base turns colors on and when commander timing becomes reliable.
- All colors online
- Commander castable
Benchmarks that miss most often, plus the dominant reasons behind those misses.
Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments
0 comments