Azula

Summary

Azula is a Commander deck led by Fire Lord Azula. Key cards include An Offer You Can't Refuse, Arcane Denial, Arcane Signet, and Archmage Emeritus. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Fire Lord Azula

Commander background

Azula

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$782.44
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{B}{R}
    TCGPlayer

Creatures (13)

  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer

Sorceries (3)

  • 1
    {3}{R}{R}
    TCGPlayer
  • 1FoilGame Changer
    {1}{B}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer

Instants (29)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {3}{U}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1FoilGame Changer
    {B}
    TCGPlayer

Artifacts (12)

  • 1
    {2}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Enchantments (5)

  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {1}{U}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Lands (37)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Critical
Demand: 45%Support: 29%
{B}Black
Surplus
Demand: 10%Support: 32%
{R}Red
Strained
Demand: 45%Support: 32%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{U}Delta-4.6Critical
{R}Delta-3.8Strained
{C}Delta+2.5Surplus
{B}Delta+8.4Surplus

Mana integrity

Overall alignment score for your mana base.

72Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Blue sources are under-supported for this deck.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Early-game Red commitments are heavy.
Recommendations
  • Reduce early Blue triple-pip spells or move them up the curve.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

Blue
Black
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
61%
2 mana by turn 2
Keeps the early curve on schedule.
93%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
79%
Benchmark target: Electrodominance
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

39% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 95%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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