New Deck

Summary

A cohesive Grixis combatspellslinger deck with real explosive turns, a deterministic combo, and solid removal, but it is pulled down in Bracket 3 by a high curve, only 7 draw pieces, just 1 protection piece, and 11 tapped lands. It can absolutely win midpower pods, yet its best turns are still commandercentric and easier to disrupt than the stronger end of the bracket.

Commander

Fire Lord Azula

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.3 - Score in bracket 4.4 - Confidence: medium-high

Commander background

New Deck

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$427.21
Missing cost
-
Wishboard
-
Deck cards
100
4.4/10
Score in bracket
6.3/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {1}{U}{B}{R}
    TCGPlayer

Creatures (8)

  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer

Sorceries (22)

  • 1
    {5}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {8}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {X}{X}{X}{R}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {7}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {8}{R}{R}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {X}{R}
    TCGPlayer
  • 1
    {X}{X}{U}{U}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {7}{U}
    TCGPlayer
  • 1
    {10}{R}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer

Instants (21)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {B}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {6}{U}{R}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer
  • 1
    TCGPlayer

Artifacts (7)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{U}{R}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (5)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {4}{U}{R}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
7
Mana value 1: 7 cards
1
20
Mana value 2: 20 cards
2
9
Mana value 3: 9 cards
3
11
Mana value 4: 11 cards
4
6
Mana value 5: 6 cards
5
4
Mana value 6: 4 cards
6
1
Mana value 7: 1 cards
7
6
8+ mana value: 6 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.66
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.66
Median
3
Total MV
234
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Aligned
Demand: 34%Support: 36%
{B}Black
Surplus
Demand: 8%Support: 26%
{R}Red
Critical
Demand: 58%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{R}Delta-8.7Critical
{U}Delta+1.7Aligned
{C}Delta+3.1Surplus
{B}Delta+7.0Surplus

Mana integrity

Overall alignment score for your mana base.

73Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Red sources are under-supported for this deck.
Warnings
  • Early-game Red commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Red sources for untapped options.
  • Reduce early Red triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Red
Weighted colored and colorless pips
Demand score
9score
Turn 1: Demand score 9Turn 1
33.9score
Turn 2: Demand score 33.9Turn 2
14.8score
Turn 3: Demand score 14.8Turn 3
18.9score
Turn 4: Demand score 18.9Turn 4
9.8score
Turn 5: Demand score 9.8Turn 5
7.2score
Turn 6: Demand score 7.2Turn 6
10.4score
Turn 7+: Demand score 10.4Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
58%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
73%
Benchmark target: Crackle with Power
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

42% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 98%No untapped color source: 7%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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