New Deck

Summary

A cohesive greenheavy Sultai battlecruiser deck that ramps well, generates steady card advantage, and closes through oversized counterbased combat. It is clearly stronger than a typical Bracket 1 table without crossing into combodriven or highpower territory.

Commander

Glarb, Calamity's Augur

Deck Verdict

Optimized & Recommended - General Power 5.5 - Score in bracket 8.3 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$258.88
Missing cost
Deck cards
100
8.3/10
Score in bracket
5.5/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {B}{G}{U}
    TCGPlayer

Creatures (23)

  • 1
    {4}{G}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {5}{G}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer

Sorceries (9)

  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer

Instants (10)

  • 1
    {B}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{B}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Artifacts (7)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Enchantments (11)

  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {2}{B}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Lands (39)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 9%Support: 26%
{B}Black
Surplus
Demand: 11%Support: 20%
{G}Green
Critical
Demand: 80%Support: 49%
{C}Colorless
Surplus
Demand: 0%Support: 5%
{G}Delta-11.6Critical
{C}Delta+2.2Surplus
{B}Delta+4.1Surplus
{U}Delta+7.5Surplus

Mana integrity

Overall alignment score for your mana base.

79Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

Blue
Black
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
81%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
82%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
72%
Benchmark target: Genesis Hydra
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

28% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Genesis Hydra as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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