Morcant

Summary

A cohesive Bracket 3 Elf tribal deck with strong internal synergies, explosive creaturebased mana, and a real snowball engine around High Perfect Morcant plus Flourishing Defenses. It can overpower creature tables and present lethal combat turns, but it runs very high land count, light stack interaction, and limited universal removal, so faster combo decks or heaviercontrol pods can pressure it hard.

Commander

High Perfect Morcant

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.5 - Score in bracket 4.9 - Confidence: medium-high

Commander background

Morcant

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$733.63
Missing cost
-
Wishboard
-
Deck cards
100
4.9/10
Score in bracket
6.5/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {2}{B}{G}
    TCGPlayer

Creatures (37)

  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {B/G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1Foil
    {1}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {G}{G}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1Foil
    {2}{G}{G}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1Foil
    {3}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {3}{G}{G}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Sorceries (6)

  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {2}{B}{G}
    TCGPlayer

Instants (3)

  • 1
    {X}{G}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Artifacts (6)

  • 1
    {2}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {5}
    TCGPlayer

Enchantments (7)

  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Lands (40)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 10
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

60 castable cards40 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
7
Mana value 1: 7 cards
1
12
Mana value 2: 12 cards
2
21
Mana value 3: 21 cards
3
12
Mana value 4: 12 cards
4
6
Mana value 5: 6 cards
5
1
Mana value 6: 1 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.10
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.10
Median
3
Total MV
186
Counted
60

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Surplus
Demand: 19%Support: 37%
{G}Green
Strained
Demand: 81%Support: 56%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{G}Delta-9.0Strained
{C}Delta+3.4Surplus
{B}Delta+9.0Surplus

Mana integrity

Overall alignment score for your mana base.

87Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Black
Green
Weighted colored and colorless pips
Demand score
6.8score
Turn 1: Demand score 6.8Turn 1
19.3score
Turn 2: Demand score 19.3Turn 2
36score
Turn 3: Demand score 36Turn 3
18.5score
Turn 4: Demand score 18.5Turn 4
9.2score
Turn 5: Demand score 9.2Turn 5
3.9score
Turn 6: Demand score 3.9Turn 6
3.6score
Turn 7+: Demand score 3.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
89%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
98%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
77%
Benchmark target: Exsanguinate
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

23% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Exsanguinate as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 13%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

Comments

0 comments

Be the first to comment.