New Deck

Summary

This list has strong individual cards (Rhystic Study, Smothering Tithe, premium counterspells, multiple hatebears), but it is not built to cEDH (Bracket 5) speed/consistency. The primary win packages (commanderdriven lifegain→mill, big mill sorceries, Felidar Sovereign) are turn6+ oriented, and the deck is also short on fast mana, tutors, and land count for reliable T3–T5 play. Additionally, Gifts Ungiven is banned in Commander, which is a material construction issue for typical EDH environments.

Commander

Hope Estheim

Deck Verdict

Mismatched for Declared Bracket - General Power 5.0 - Score in bracket 0.0 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$3,902.52
Missing cost
Deck cards
100
0/10
Score in bracket
5/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {W}{U}
    TCGPlayer

Planeswalkers (2)

  • 1Game Changer
    {1}{U}{U}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer

Creatures (25)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {4}{U}{U}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Game Changer
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1Game Changer
    {U}{U}
    TCGPlayer
  • 1
    {X}{X}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer

Sorceries (7)

  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {U}{U}{U}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Instants (20)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1Game Changer
    {3}{U}{U}
    TCGPlayer
  • 1Game Changer
    {3}{U}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (13)

  • 1
    {4}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Enchantments (9)

  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer

Lands (23)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 45%Support: 42%
{U}Blue
Aligned
Demand: 55%Support: 44%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{U}Delta-0.7Aligned
{W}Delta+0.7Aligned
{C}Delta+3.3Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: 3 mana by turn 3 via Short on mana

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
90%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
86%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
74%
Benchmark target: Auriok Champion
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

28% Main bottleneck: 3 mana by turn 3 via Short on mana
Short on mana: 100%Tapped-land tempo: 11%No early ramp: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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