New Deck

Summary

A cohesive Naya Dinosaur tribal deck with real topend threat quality, but it falls short of typical Bracket 3 expectations because the curve is extremely high, card draw is light, and the interaction suite is thin. The deck can snowball hard when reducers and payoff creatures line up, yet it is noticeably slower and less consistent than stronger upgradedmidpower lists.

Commander

Huatli, Poet of Unity // Roar of the Fifth People

Deck Verdict

Structurally Sound, Underpowered for Bracket - Bracket 3 - General Power 5.8 - Score in bracket 2.7 - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$394.29
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
2.7/10
Score in bracket
5.8/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    TCGPlayer

Creatures (40)

  • 1
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {3}{R}{R}{R}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {10}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {5}{R}{G}{W}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {3}{G}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {5}{W}{W}{W}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {6}{R}{G}{W}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer

Sorceries (1)

  • 1
    {G}
    TCGPlayer

Instants (2)

  • 1
    {3}{W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (12)

  • 1
    {5}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {X}{4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Enchantments (11)

  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G/W}{G/W}
    TCGPlayer
  • 1
    {3}{G}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1
    {1}{G}{G}{G}{G}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer

Lands (33)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 10
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 7
    TCGPlayer
  • 7
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

67 castable cards33 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
3
Mana value 1: 3 cards
1
5
Mana value 2: 5 cards
2
10
Mana value 3: 10 cards
3
13
Mana value 4: 13 cards
4
14
Mana value 5: 14 cards
5
8
Mana value 6: 8 cards
6
6
Mana value 7: 6 cards
7
8
8+ mana value: 8 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
4.85
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
4.85
Median
5
Total MV
325
Counted
67

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 26%Support: 29%
{R}Red
Aligned
Demand: 27%Support: 29%
{G}Green
Strained
Demand: 47%Support: 40%
{C}Colorless
Surplus
Demand: 0%Support: 2%
{G}Delta-2.1Strained
{C}Delta+0.8Surplus
{R}Delta+0.9Aligned
{W}Delta+1.2Aligned

Mana integrity

Overall alignment score for your mana base.

96Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Green sources are getting stretched by the demand.
Warnings
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Red
Green
Weighted colored and colorless pips
Demand score
3score
Turn 1: Demand score 3Turn 1
8.4score
Turn 2: Demand score 8.4Turn 2
11.3score
Turn 3: Demand score 11.3Turn 3
17.8score
Turn 4: Demand score 17.8Turn 4
25.1score
Turn 5: Demand score 25.1Turn 5
18.4score
Turn 6: Demand score 18.4Turn 6
30.6score
Turn 7+: Demand score 30.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
51%
2 mana by turn 2
Keeps the early curve on schedule.
93%
Commander color by turn 3
Gets the key commander color online early.
89%
Turn-2 ramp
Early acceleration that pushes the deck ahead.
40%
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

49% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 71%Missing colors: 20%No untapped color source: 16%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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