ki

Summary

This is a coherent Orzhov graveyardvalue PDH deck with real interaction, strong recursion density, and a clear commandercentric grind plan. Karai gives the list a powerful way to turn evasive creatures into repeatable creature recursion, and the edict package plus sweepers make it good at attrition. What keeps it out of PDH Optimized territory is the structural floor: 32 lands for a 3.28 average nonland mana value, only 5 backendcounted draw pieces, no stack interaction, and a top end that is a little too bulky for how little true acceleration the deck has.

Commander

Karai, Future of the Foot

Deck Verdict

Solid PDH Deck, Needs Tuning - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$79.23
Missing cost
-
Wishboard
-
Deck cards
100
6.8/10
PDH Score
SpeResConIntSynmanwinPDH performance
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{B}
    TCGPlayer

Creatures (42)

  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1Foil
    {1}{W}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {4}{B}{B}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    {3}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {5}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {B}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {5}{B}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {4}{B}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {7}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {5}{B}
    TCGPlayer
  • 1
    {5}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Sorceries (7)

  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1Foil
    {2}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer

Instants (15)

  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer

Artifacts (1)

  • 1
    {2}
    TCGPlayer

Enchantments (2)

  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer

Lands (32)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

68 castable cards32 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
5
Mana value 1: 5 cards
1
20
Mana value 2: 20 cards
2
19
Mana value 3: 19 cards
3
10
Mana value 4: 10 cards
4
5
Mana value 5: 5 cards
5
7
Mana value 6: 7 cards
6
2
Mana value 7: 2 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.28
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.28
Median
3
Total MV
223
Counted
68

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 24%Support: 37%
{B}Black
Strained
Demand: 76%Support: 60%
{C}Colorless
Surplus
Demand: 0%Support: 3%
{B}Delta-4.2Strained
{C}Delta+1.0Surplus
{W}Delta+4.2Surplus

Mana integrity

Overall alignment score for your mana base.

91Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Black
Weighted colored and colorless pips
Demand score
7.5score
Turn 1: Demand score 7.5Turn 1
28.6score
Turn 2: Demand score 28.6Turn 2
33.8score
Turn 3: Demand score 33.8Turn 3
14.1score
Turn 4: Demand score 14.1Turn 4
7.8score
Turn 5: Demand score 7.8Turn 5
9score
Turn 6: Demand score 9Turn 6
2score
Turn 7+: Demand score 2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
71%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
86%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
70%
Benchmark target: Cuombajj Witches
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

30% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Cuombajj Witches as the early double-pip test.Missing second pip: 97%Tapped-land tempo: 23%Short on mana: 3%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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