Krenko, Mob Boss

Summary

Krenko, Mob Boss is a Commander deck led by Krenko, Mob Boss. Key cards include Agate Instigator, Amonkhet Raceway, Ancient Tomb, and Arena of Glory. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Krenko, Mob Boss

Deck Verdict

Bracket 3

Commander background

Krenko, Mob Boss

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,353.19
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {2}{R}{R}
    TCGPlayer

Planeswalkers (3)

  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1Foil
    {2}{R}{R}
    TCGPlayer

Creatures (31)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1Foil
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1Foil
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Sorceries (4)

  • 1
    {8}{R}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (4)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Artifacts (17)

  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (3)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Lands (37)

  • 1Foil
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 20
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

63 castable cards37 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
10
Mana value 1: 10 cards
1
20
Mana value 2: 20 cards
2
19
Mana value 3: 19 cards
3
8
Mana value 4: 8 cards
4
4
Mana value 5: 4 cards
5
1
Mana value 6: 1 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.76
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.76
Median
3
Total MV
174
Counted
63

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Aligned
Demand: 100%Support: 73%
{C}Colorless
Surplus
Demand: 0%Support: 27%
{R}Delta+0.0Aligned
{C}Delta+10.9Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Red
Weighted colored and colorless pips
Demand score
10.5score
Turn 1: Demand score 10.5Turn 1
14.6score
Turn 2: Demand score 14.6Turn 2
24.8score
Turn 3: Demand score 24.8Turn 3
18score
Turn 4: Demand score 18Turn 4
10score
Turn 5: Demand score 10Turn 5
2.2score
Turn 6: Demand score 2.2Turn 6
0.8score
Turn 7+: Demand score 0.8Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
88%
2 mana by turn 2
Keeps the early curve on schedule.
99%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
93%
Benchmark target: Conspicuous Snoop
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

12% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 92%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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