New Deck

Summary

This is a highly cohesive Krenko Goblincombo deck with several deterministic loop variants, strong haste support, and explosive token production. However, its 4 effective acceleration, 5 draw pieces, and 7 counted interaction pieces sit materially below Bracket 4 expectations. It can dominate unprepared tables, but faster or interactive optimized pods can disrupt its commandercentric setup before it converts its board into a win.

Commander

Krenko, Mob Boss

Deck Verdict

Mismatched for Declared Bracket - Bracket 3 - General Power 7.1 - Score in bracket 1.9 - Confidence: High

Commander background

New Deck

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,185.15
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
1.9/10
Score in bracket
7.1/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1Foil
    {2}{R}{R}
    TCGPlayer

Creatures (31)

  • 1Foil
    {2}{R}
    TCGPlayer
  • 1Foil
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {2}{R}{R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Sorceries (11)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1
    {X}{R}{R}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (9)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Artifacts (10)

  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (4)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Lands (34)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 22
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

66 castable cards34 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
15
Mana value 1: 15 cards
1
20
Mana value 2: 20 cards
2
16
Mana value 3: 16 cards
3
10
Mana value 4: 10 cards
4
3
Mana value 5: 3 cards
5
1
Mana value 6: 1 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.62
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.62
Median
2
Total MV
173
Counted
66

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Aligned
Demand: 100%Support: 88%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{R}Delta-0.0Aligned
{C}Delta+3.9Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Red
Weighted colored and colorless pips
Demand score
19.5score
Turn 1: Demand score 19.5Turn 1
28.3score
Turn 2: Demand score 28.3Turn 2
22.8score
Turn 3: Demand score 22.8Turn 3
16.5score
Turn 4: Demand score 16.5Turn 4
7.2score
Turn 5: Demand score 7.2Turn 5
2.2score
Turn 6: Demand score 2.2Turn 6
0.8score
Turn 7+: Demand score 0.8Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
74%
2 mana by turn 2
Keeps the early curve on schedule.
97%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
95%
Benchmark target: Conspicuous Snoop
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

26% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 88%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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