Grixis Tempo

Summary

A lean Grixis tempospellslinger deck with excellent cheap interaction, strong card selection, and a very low curve. In Bracket 3, it plays above average on efficiency and disruption, but its 33land / 3ramp structure, light protection, and only moderate closing power make it vulnerable to faster starts, repeated wipes, or tables that ignore tempo and go over the top.

Commander

Marchesa, Dealer of Death

Deck Verdict

Not Recommended Without Changes - Bracket 3 - General Power 7.2 - Score in bracket 7.4 - Confidence: High

Commander background

Grixis Tempo

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,139.88
Missing cost
-
Wishboard
-
Deck cards
100
7.4/10
Score in bracket
7.2/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {U}{B}{R}
    TCGPlayer

Creatures (22)

  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{R}{1}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {U/B}{U/B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Sorceries (12)

  • 1
    {U}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer

Instants (27)

  • 1
    {3}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{B/P}{B/P}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {1}{R}{1}{U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {R/P}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Artifacts (4)

  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer

Enchantments (2)

  • 1
    {B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer

Lands (32)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

68 castable cards32 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
2
Mana value 0: 2 cards
0
24
Mana value 1: 24 cards
1
30
Mana value 2: 30 cards
2
8
Mana value 3: 8 cards
3
3
Mana value 4: 3 cards
4
Mana value 5: 0 cards
5
Mana value 6: 0 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
1.87
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
1.87
Median
2
Total MV
127
Counted
68

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 53%Support: 39%
{B}Black
Surplus
Demand: 16%Support: 26%
{R}Red
Aligned
Demand: 31%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{U}Delta-3.4Strained
{R}Delta+0.3Aligned
{C}Delta+1.2Surplus
{B}Delta+3.1Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Red
Weighted colored and colorless pips
Demand score
31.8score
Turn 1: Demand score 31.8Turn 1
49.6score
Turn 2: Demand score 49.6Turn 2
10.3score
Turn 3: Demand score 10.3Turn 3
4.4score
Turn 4: Demand score 4.4Turn 4
No demand
Turn 5: Demand score 0Turn 5
No demand
Turn 6: Demand score 0Turn 6
2score
Turn 7+: Demand score 2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
72%
2 mana by turn 2
Keeps the early curve on schedule.
96%
All colors by turn 3
Gets the full color mix online early.
84%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
68%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

32% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Counterspell as the early double-pip test.Missing second pip: 97%Tapped-land tempo: 19%Short on mana: 3%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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