New Deck

Summary

Marvo reads like a midpower “big spell cheat” commander, and your list is built to win clashes and turn attacks into free 6–8 mana haymakers (Augury / Breach / big demons, etc.). The deck is cohesive and fun, with real inevitability once Marvo sticks. For Bracket 3 (Upgraded), the main pressure point is that the deck is commandercentric and combatgated (must untap, attack, and win clash), while your interaction density and early ramp are a bit light for consistently surviving to that stage in faster/more interactive B3 pods. When Marvo is removed twice or the table is creaturestalling, your hand can skew clunky and you can fall behind before your engines come online.

Commander

Marvo, Deep Operative

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 5.8 - Score in bracket 5.0 - Confidence: 0.62

Commander background

New Deck

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$764.64
Missing cost
-
Wishboard
-
Deck cards
100
5/10
Score in bracket
5.8/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1Foil
    {3}{U}{B}
    TCGPlayer

Creatures (18)

  • 1
    {1}{B}{B}
    TCGPlayer
  • 1Etched Foil
    {6}{B}{B}
    TCGPlayer
  • 1Foil
    {6}{B}{B}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {4}{U}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {5}{U}{U}{U}
    TCGPlayer
  • 1
    {5}{B}{B}{B}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1Halo Foil
    {2}{U}
    TCGPlayer

Sorceries (14)

  • 1
    {5}{B}{B}{B}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1Foil
    {5}{B}{B}
    TCGPlayer
  • 1
    {6}{B}{B}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1Surge Foil
    {4}{U}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {7}{U}
    TCGPlayer
  • 1
    {5}{U}
    TCGPlayer

Instants (15)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {X}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {5}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Enchantments (10)

  • 1
    {U}
    TCGPlayer
  • 1
    {4}{B}{B}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {5}{B}{B}{1}{B}
    TCGPlayer

Lands (31)

  • 1Etched Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1Surge Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

69 castable cards31 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
13
Mana value 1: 13 cards
1
13
Mana value 2: 13 cards
2
13
Mana value 3: 13 cards
3
6
Mana value 4: 6 cards
4
3
Mana value 5: 3 cards
5
4
Mana value 6: 4 cards
6
6
Mana value 7: 6 cards
7
11
8+ mana value: 11 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.93
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.93
Median
3
Total MV
271
Counted
69

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Aligned
Demand: 52%Support: 49%
{B}Black
Aligned
Demand: 48%Support: 41%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{B}Delta-0.7Aligned
{U}Delta+0.7Aligned
{C}Delta+3.0Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Weighted colored and colorless pips
Demand score
15score
Turn 1: Demand score 15Turn 1
18.8score
Turn 2: Demand score 18.8Turn 2
13.5score
Turn 3: Demand score 13.5Turn 3
6.4score
Turn 4: Demand score 6.4Turn 4
4.4score
Turn 5: Demand score 4.4Turn 5
8.5score
Turn 6: Demand score 8.5Turn 6
39.1score
Turn 7+: Demand score 39.1Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
42%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
97%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
79%
Benchmark target: The Meathook Massacre
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

58% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 93%No untapped color source: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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