New Deck

Summary

Explosive fivecolor Human combo shell with premium mana, but it is built more like an optimized Bracket 4 creaturecombo deck than a true Bracket 5/cEDH list. It has real tutor density and several deterministic loops, yet the stack interaction and protection suites are far too light for Bracket 5, many wins are battlefielddependent, and the listed Jegantha companion is currently not legal with Sakashima's Student in the starting deck.

Commander

Morophon, the Boundless

Deck Verdict

Not Recommended Without Changes - Bracket 5 - General Power 5.6 - Score in bracket 0.0 - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$10,776.32
Missing cost
-
Wishboard
-
Deck cards
100
0/10
Score in bracket
5.6/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1Foil
    {7}
    TCGPlayer

Companion (1)

  • 1
    {4}{R/G}
    TCGPlayer

Creatures (50)

  • 1Foil
    TCGPlayer
  • 1Foil
    {2}{W}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {4}{U}{B}
    TCGPlayer
  • 1
    {2}{G}{W}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1Foil
    {1}{R}{W}{B}
    TCGPlayer
  • 1
    {2}{G}{W}{U}
    TCGPlayer
  • 1
    {3}{W}{U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {4}{R}{W}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{B}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{U}{R}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1Foil
    {1}{U}{R}{W}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}{W}{B}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Game Changer
    {2}{U}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {U}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Foil
    {3}{U}
    TCGPlayer
  • 1
    {1}{R}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Foil
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer

Sorceries (4)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer

Instants (4)

  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (9)

  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer
  • 1FoilGame Changer
    {1}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1FoilGame Changer
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (1)

  • 1Game Changer
    {2}{U}
    TCGPlayer

Lands (31)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 2Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

70 castable cards31 pure lands excluded1 companion included
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
4
Mana value 0: 4 cards
0
13
Mana value 1: 13 cards
1
10
Mana value 2: 10 cards
2
19
Mana value 3: 19 cards
3
14
Mana value 4: 14 cards
4
7
Mana value 5: 7 cards
5
2
Mana value 6: 2 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.86
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.86
Median
3
Total MV
200
Counted
70

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 23%Support: 22%
{U}Blue
Critical
Demand: 29%Support: 14%
{B}Black
Aligned
Demand: 18%Support: 18%
{R}Red
Aligned
Demand: 18%Support: 15%
{G}Green
Surplus
Demand: 12%Support: 21%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{U}Delta-4.4Critical
{R}Delta-0.4Aligned
{W}Delta+0.4Aligned
{B}Delta+0.6Aligned
{C}Delta+3.6Surplus
{G}Delta+3.9Surplus

Mana integrity

Overall alignment score for your mana base.

73Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Blue sources are under-supported for this deck.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Reduce early Blue triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
15score
Turn 1: Demand score 15Turn 1
22.4score
Turn 2: Demand score 22.4Turn 2
25score
Turn 3: Demand score 25Turn 3
29score
Turn 4: Demand score 29Turn 4
9.5score
Turn 5: Demand score 9.5Turn 5
3.7score
Turn 6: Demand score 3.7Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: All colors by turn 3 via Missing colors

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
100%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
68%
Turn-2 ramp
Early acceleration that pushes the deck ahead.
58%
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

32% Main bottleneck: All colors by turn 3 via Missing colors
Missing colors: 100%Short on mana: 56%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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