Argive’s Quiet Muster

Summary

This is a cohesive monoWhite Myrel Soldiers/tokens deck with several Bracket3level (and higher) “game changer” permanents (Smothering Tithe, Mondrak, Anointed Procession, Cathars' Crusade) and strong antiinteraction windows from Myrel, Shield of Argive. The deck’s main fragility is that it’s light on cheap, flexible interaction and stack interaction, has no graveyard hate, and runs a higherthanideal average mana value for Bracket 3—so faster combo pods or value engines you can’t meaningfully disrupt will pressure you.

Commander

Myrel, Shield of Argive

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 7.0 - Score in bracket 6.0 - Confidence: 0.74

Commander background

Argive’s Quiet Muster

Deck description
Play **Myrel, Shield of Argive** as a go-wide Soldier commander that also “shields” your turn from interaction. Curve out with cheap bodies and token makers (e.g., **Gather the Townsfolk**, **Resolute Reinforcements**, **Horn of Gondor**) to scale Myrel’s attack trigger. Flood the board, then convert tokens into lethal damage via **Cathars' Crusade**, **Mirror Entity**, or a finishing swing with **Akroma's Will**. **Maskwood Nexus** turns *all* your creatures/tokens into Soldiers, supercharging Myrel’s attack trigger (even Cats/Mites from **White Sun's Zenith** / **White Sun's Twilight**), while lifegain micro-triggers (**Soul Warden**, **Soul's Attendant**, **Suture Priest**) power steady card flow from **Dawn of Hope** and **Well of Lost Dreams**.
Deck total
$676.09
Missing cost
Deck cards
100
6/10
Score in bracket
7/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {3}{W}
    TCGPlayer

Planeswalkers (2)

  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer

Creatures (23)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Sorceries (8)

  • 1
    {3}{W}
    TCGPlayer
  • 1
    {X}{W}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {X}{X}{2}{W}{W}
    TCGPlayer
  • 1
    {2}{W}{W}{3}{W}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer

Instants (9)

  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {X}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}{W}
    TCGPlayer

Artifacts (9)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (12)

  • 1
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 20
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 100%Support: 83%
{C}Colorless
Surplus
Demand: 0%Support: 17%
{W}Delta-0.0Aligned
{C}Delta+5.8Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
89%
2 mana by turn 2
Keeps the early curve on schedule.
100%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
95%
Benchmark target: Daxos, Blessed by the Sun
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

11% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 91%Missing colors: 9%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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