Myrel Marc

Summary

Myrel Marc is a Commander deck led by Myrel, Shield of Argive. Key cards include Aetherflux Reservoir, Akroma's Will, Ancient Tomb, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Myrel, Shield of Argive

Commander background

Myrel Marc

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,818.04
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {3}{W}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{W}{W}
    TCGPlayer

Creatures (22)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Sorceries (5)

  • 1
    {X}{W}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {X}{X}{2}{W}{W}
    TCGPlayer
  • 1Game Changer
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Instants (9)

  • 1
    {3}{W}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {X}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (18)

  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {4}
    TCGPlayer

Enchantments (10)

  • 1
    {W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Lands (34)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 100%Support: 80%
{C}Colorless
Surplus
Demand: 0%Support: 20%
{W}Delta-0.0Aligned
{C}Delta+6.6Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where color requirements cluster across turns.

White
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
87%
2 mana by turn 2
Keeps the early curve on schedule.
99%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
91%
Benchmark target: Flowering of the White Tree
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

13% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 92%Missing colors: 8%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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