New Deck

Summary

This is a cohesive Bracket 1 Azorius blinkandtoken value deck with unusually strong protection and battlefield interaction for the table level. Its major structural weakness is zero effective acceleration: Niko normally arrives on turn four and the deck's expensive engines come online late. It will perform well in slower creaturecentric pods, but faster value decks and opponents with repeated stack interaction can exploit its slow setup.

Commander

Niko, Light of Hope

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 1 - General Power 5.7 - Score in bracket 9.1 - Confidence: High

Commander background
Deck description
a entering causes triggerd ability deck
Deck total
$128.91
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
9.1/10
Score in bracket
5.7/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1Foil
    {2}{W}{U}
    TCGPlayer

Planeswalkers (2)

  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer

Creatures (30)

  • 1Foil
    TCGPlayer
  • 1
    {6}{W}{U}
    TCGPlayer
  • 1Foil
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Foil
    {2}{U}{U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1
    {1}{W}{W}{U}{U}
    TCGPlayer
  • 1Foil
    {3}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Foil
    {2}{W}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    {X}{U}
    TCGPlayer
  • 1Foil
    {3}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{X}{W}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Foil
    {1}{W}{W}
    TCGPlayer
  • 1Foil
    {4}{U}{U}
    TCGPlayer
  • 1Foil
    {3}{U}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer

Sorceries (4)

  • 1
    {X}{X}{2}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Foil
    {1}{U}{U}
    TCGPlayer

Instants (9)

  • 1
    {1}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {X}{W}{U}{U}
    TCGPlayer
  • 1
    {W/U}{W/U}{3}{W}{U}
    TCGPlayer

Artifacts (5)

  • 1
    {2}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {3}{U}
    TCGPlayer

Enchantments (9)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{U}{3}{U}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}{W}{5}{U}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {U}{3}{U}
    TCGPlayer
  • 1Foil
    {4}{U}{1}{U}
    TCGPlayer

Lands (40)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 15
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 15Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

60 castable cards40 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
8
Mana value 1: 8 cards
1
14
Mana value 2: 14 cards
2
19
Mana value 3: 19 cards
3
11
Mana value 4: 11 cards
4
3
Mana value 5: 3 cards
5
1
Mana value 6: 1 cards
6
1
Mana value 7: 1 cards
7
3
8+ mana value: 3 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.20
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.20
Median
3
Total MV
192
Counted
60

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 47%Support: 49%
{U}Blue
Aligned
Demand: 53%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 5%
{U}Delta-1.6Aligned
{W}Delta+1.6Aligned
{C}Delta+2.0Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Weighted colored and colorless pips
Demand score
10.5score
Turn 1: Demand score 10.5Turn 1
25.5score
Turn 2: Demand score 25.5Turn 2
35score
Turn 3: Demand score 35Turn 3
18.9score
Turn 4: Demand score 18.9Turn 4
9.6score
Turn 5: Demand score 9.6Turn 5
2.2score
Turn 6: Demand score 2.2Turn 6
12.2score
Turn 7+: Demand score 12.2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
83%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
82%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
67%
Benchmark target: Sanctifier en-Vec
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

33% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Sanctifier en-Vec as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 6%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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