New Deck

Summary

NivMizzet, Parun is the commander of this public deck. Key cards include An Offer You Can't Refuse, Arcane Signet, Arid Mesa, and Bloodstained Mire. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Niv-Mizzet, Parun

Deck Verdict

Bracket 5

Commander background

New Deck

Bracket 5
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$6,798.83
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1Foil
    {U}{U}{U}{R}{R}{R}
    TCGPlayer

Creatures (14)

  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1FoilGame Changer
    {U}{U}
    TCGPlayer
  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {X}{U}{U}
    TCGPlayer

Sorceries (7)

  • 1FoilGame Changer
    {R}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Foil
    {X}{U}{U}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer

Instants (30)

  • 1Foil
    {U}
    TCGPlayer
  • 1Foil
    {3}{R}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Foil
    {U}{U}
    TCGPlayer
  • 1Game Changer
    {1}{U}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1FoilGame Changer
    {2}{U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1Game Changer
    {3}{U}{U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1FoilGame Changer
    {U}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Foil
    {U}
    TCGPlayer
  • 1Foil
    {X}{U}{U}{U}
    TCGPlayer

Artifacts (15)

  • 1Foil
    {2}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1Foil
    {2}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer

Enchantments (5)

  • 1Foil
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Foil
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1FoilGame Changer
    {1}{R}
    TCGPlayer

Lands (28)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

72 castable cards28 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
8
Mana value 0: 8 cards
0
22
Mana value 1: 22 cards
1
24
Mana value 2: 24 cards
2
14
Mana value 3: 14 cards
3
2
Mana value 4: 2 cards
4
1
Mana value 5: 1 cards
5
1
Mana value 6: 1 cards
6
Mana value 7: 0 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
1.82
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
1.82
Median
2
Total MV
131
Counted
72

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Critical
Demand: 72%Support: 49%
{R}Red
Surplus
Demand: 28%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 5%
{U}Delta-6.0Critical
{C}Delta+1.5Surplus
{R}Delta+6.0Surplus

Mana integrity

Overall alignment score for your mana base.

85Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are under-supported for this deck.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Reduce early Blue triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Red
Weighted colored and colorless pips
Demand score
28.8score
Turn 1: Demand score 28.8Turn 1
38.4score
Turn 2: Demand score 38.4Turn 2
23.3score
Turn 3: Demand score 23.3Turn 3
1.1score
Turn 4: Demand score 1.1Turn 4
2.4score
Turn 5: Demand score 2.4Turn 5
7.7score
Turn 6: Demand score 7.7Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
98%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
98%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
95%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

5% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Counterspell as the early double-pip test.Missing second pip: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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