New Deck

Summary

This is a cohesive, highceiling Omnath landfall deck with excellent acceleration, powerful battlefield engines, and several meaningful finishers. However, its 3.97 average nonland mana value, zero countermagic, limited total interaction, and reliance on expensive permanents leave it materially behind typical Bracket 4 speed and disruption standards.

Commander

Omnath, Locus of Creation

Deck Verdict

Mismatched for Declared Bracket - Bracket 4 - General Power 6.8 - Score in bracket 0.9 - Confidence: High

Commander background

New Deck

Bracket 4
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$717.59
Missing cost
-
Wishboard
-
Deck cards
100
0.9/10
Score in bracket
6.8/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {R}{G}{W}{U}
    TCGPlayer

Planeswalkers (6)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1Foil
    {8}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer

Creatures (24)

  • 1
    {4}{G}{U}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {6}{G}{2}{G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {U}{R}{W}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1Foil
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{R}{G}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Game Changer
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {3}{G}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Sorceries (9)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{W}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {5}{G}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer

Instants (7)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (10)

  • 1
    {4}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {3}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

64 castable cards36 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
3
Mana value 1: 3 cards
1
8
Mana value 2: 8 cards
2
20
Mana value 3: 20 cards
3
10
Mana value 4: 10 cards
4
11
Mana value 5: 11 cards
5
7
Mana value 6: 7 cards
6
3
Mana value 7: 3 cards
7
2
8+ mana value: 2 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.97
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.97
Median
4
Total MV
254
Counted
64

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 20%Support: 26%
{U}Blue
Surplus
Demand: 8%Support: 16%
{R}Red
Surplus
Demand: 9%Support: 24%
{G}Green
Critical
Demand: 64%Support: 24%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{G}Delta-10.3Critical
{W}Delta+2.6Surplus
{U}Delta+2.8Surplus
{C}Delta+3.1Surplus
{R}Delta+5.0Surplus

Mana integrity

Overall alignment score for your mana base.

73Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Red
Green
Weighted colored and colorless pips
Demand score
1.5score
Turn 1: Demand score 1.5Turn 1
5.6score
Turn 2: Demand score 5.6Turn 2
28.5score
Turn 3: Demand score 28.5Turn 3
20score
Turn 4: Demand score 20Turn 4
21.8score
Turn 5: Demand score 21.8Turn 5
15.5score
Turn 6: Demand score 15.5Turn 6
9score
Turn 7+: Demand score 9Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
59%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
70%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
41%
Benchmark target: Courser of Kruphix
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

59% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Courser of Kruphix as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 34%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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