New Deck

Summary

General Power 6.5 — a tuned Jeskai Humans token deck with strong tribal cohesion, solid card flow, and real combat finishing power. Score in Bracket 5.1 — it sits around the middle of Bracket 3, but its high curve, limited stack interaction, and thin answers to noncreature permanents make it vulnerable to faster combo pods and repeated sweepers.

Commander

Éowyn, Shieldmaiden

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 6.5 - Score in bracket 5.1 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$330.04
Missing cost
Deck cards
100
5.1/10
Score in bracket
6.5/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {2}{U}{R}{W}
    TCGPlayer

Creatures (27)

  • 1
    {1}{U}{R}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}{U}
    TCGPlayer
  • 1
    {5}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{R}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer

Sorceries (9)

  • 1
    {4}{R}
    TCGPlayer
  • 1
    {X}{R}
    TCGPlayer
  • 1
    {X}{R}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {1}{W}{W}{U}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer

Instants (4)

  • 1
    {W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Artifacts (13)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {5}
    TCGPlayer

Enchantments (9)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {3}{R}{W}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Lands (37)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 54%Support: 39%
{U}Blue
Surplus
Demand: 16%Support: 24%
{R}Red
Strained
Demand: 30%Support: 23%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{W}Delta-2.8Strained
{R}Delta-1.1Strained
{U}Delta+3.9Surplus
{C}Delta+5.4Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are getting stretched by the demand.
  • Red sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
  • Early-game Red commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize White.
  • Add fixing rocks to stabilize Red.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
59%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
83%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
78%
Benchmark target: Fiend Hunter
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

41% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 98%No untapped color source: 10%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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