Rats reanimator

Summary

This is a cohesive Rattribal reanimator deck with an explosive Rat Colony massreturn plan and a deterministic infinitetoken combo. Its ceiling is strong for Bracket 3, but the 33land base, belowtarget effective acceleration, low draw count, and almost nonexistent stack interaction leave it exposed to faster or more disruptive upgraded pods.

Commander

Rat King, Verminister

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.2 - Score in bracket 4.0 - Confidence: Medium

Commander background

Rats reanimator

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$931.93
Missing cost
-
Wishboard
-
Deck cards
100
4/10
Score in bracket
6.2/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {1}{B}
    TCGPlayer

Creatures (43)

  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1Foil
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 25
    {1}{B}
    TCGPlayer
  • 1
    {5}{B}{B}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer

Sorceries (6)

  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer

Instants (4)

  • 1
    {B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1Foil
    {B}
    TCGPlayer

Artifacts (10)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Foil
    {5}
    TCGPlayer

Enchantments (3)

  • 1
    {2}{B}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer

Lands (33)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 27
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

67 castable cards33 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
8
Mana value 1: 8 cards
1
38
Mana value 2: 38 cards
2
8
Mana value 3: 8 cards
3
6
Mana value 4: 6 cards
4
6
Mana value 5: 6 cards
5
Mana value 6: 0 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.54
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.54
Median
2
Total MV
170
Counted
67

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Aligned
Demand: 100%Support: 93%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{B}Delta0.0Aligned
{C}Delta+2.5Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Black
Weighted colored and colorless pips
Demand score
9score
Turn 1: Demand score 9Turn 1
46.2score
Turn 2: Demand score 46.2Turn 2
9.3score
Turn 3: Demand score 9.3Turn 3
8.6score
Turn 4: Demand score 8.6Turn 4
12score
Turn 5: Demand score 12Turn 5
No demand
Turn 6: Demand score 0Turn 6
3.6score
Turn 7+: Demand score 3.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: 3 mana by turn 3 via Short on mana

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
93%
2 mana by turn 2
Keeps the early curve on schedule.
99%
Commander color by turn 3
Gets the key commander color online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
99%
Benchmark target: Karumonix, the Rat King
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

10% Main bottleneck: 3 mana by turn 3 via Short on mana
Short on mana: 100%No early ramp: 10%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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