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Summary

Rocco, Cabaretti Caterer is the commander of this public deck. Key cards include Ancient Tomb, Angelic SellSword, Arbaaz Mir, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Rocco, Cabaretti Caterer

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,079.64
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {X}{R}{G}{W}
    TCGPlayer

Creatures (34)

  • 1
    {4}{W}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1Foil
    {1}{G}{G}
    TCGPlayer
  • 1Foil
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1Foil
    {1}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Foil
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Sorceries (5)

  • 1
    {2}{W}{W}{3}{W}{W}
    TCGPlayer
  • 1FoilGame Changer
    {R}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (7)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer

Enchantments (10)

  • 1Game Changer
    {1}{G}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1Foil
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1FoilGame Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer

Lands (35)

  • 1FoilGame Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2Foil
    TCGPlayer
  • 4Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 46%Support: 32%
{R}Red
Surplus
Demand: 17%Support: 24%
{G}Green
Aligned
Demand: 37%Support: 34%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{W}Delta-3.6Strained
{G}Delta+0.4Aligned
{R}Delta+3.2Surplus
{C}Delta+3.7Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
91%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
79%
Benchmark target: Enduring Innocence
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

21% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Enduring Innocence as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 10%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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