Yooogggaaa

Summary

This is a cohesive Naya ETB / tokens midrange shell where Rocco acts as a scalable tutor to assemble engines (Norin/Chamber, Project/Henge/Welcome) and convert creature entries into wins via Jetmir / Cathars' Crusade or Impact Tremors / Warstorm Surge / Terror of the Peaks. For Bracket 4, the deck’s main shortfall is interaction profile: you have strong battlefield interaction (Aura Shards + lots of spot removal), but almost no stack interaction and only light proactive anticombo hate, so faster Bracket 4 pods can win through you. You’re also fairly wipesensitive for a boardcentric plan (limited true protection), which lowers your ability to keep pace in optimized metas that reset the board repeatedly.

Commander

Rocco, Cabaretti Caterer

Deck Verdict

Structurally Sound, Underpowered for Bracket - General Power 7.4 - Score in bracket 3.0 - Confidence: 0.77

Commander background

Yooogggaaa

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,086.70
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1Foil
    {X}{R}{G}{W}
    TCGPlayer

Creatures (34)

  • 1
    {4}{W}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1Foil
    {1}{G}{G}
    TCGPlayer
  • 1Foil
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1Foil
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1Foil
    {3}{R}{R}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Sorceries (5)

  • 1
    {8}{R}
    TCGPlayer
  • 1FoilGame Changer
    {R}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (7)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1Foil
    {2}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer

Enchantments (10)

  • 1Game Changer
    {1}{G}{W}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1Foil
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1Foil
    {1}{R}
    TCGPlayer
  • 1FoilGame Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer

Lands (35)

  • 1FoilGame Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2Foil
    TCGPlayer
  • 4Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 39%Support: 32%
{R}Red
Surplus
Demand: 19%Support: 24%
{G}Green
Strained
Demand: 42%Support: 34%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{G}Delta-1.4Strained
{W}Delta-1.2Aligned
{R}Delta+2.6Surplus
{C}Delta+3.7Surplus

Mana integrity

Overall alignment score for your mana base.

96Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Green sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Green.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
92%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
85%
Benchmark target: Enduring Innocence
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

15% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Enduring Innocence as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 7%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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