Rocco, Street Chef

Summary

Rocco, Street Chef is a Commander deck led by Rocco, Street Chef. Key cards include Abandoned Air Temple, Academy Manufactor, Aerial Extortionist, and Agrus Kos, Eternal Soldier. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Rocco, Street Chef

Deck Verdict

Bracket 4

Commander background

Rocco, Street Chef

Bracket 4
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,604.54
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {R}{G}{W}
    TCGPlayer

Creatures (29)

  • 1
    {3}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {8}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    {4}{R}{R}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1Foil
    {3}{R}{R}
    TCGPlayer
  • 1
    {X}{X}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer

Sorceries (12)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1Foil
    {1}{G}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer

Instants (12)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {1}{R}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Artifacts (5)

  • 1
    {2}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1Foil
    {2}{G}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (9)

  • 1
    {4}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{W}
    TCGPlayer
  • 1FoilGame Changer
    {3}{W}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {G}{G}{G}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Lands (32)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

68 castable cards32 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
10
Mana value 1: 10 cards
1
14
Mana value 2: 14 cards
2
22
Mana value 3: 22 cards
3
9
Mana value 4: 9 cards
4
8
Mana value 5: 8 cards
5
1
Mana value 6: 1 cards
6
1
Mana value 7: 1 cards
7
2
8+ mana value: 2 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.12
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.12
Median
3
Total MV
212
Counted
68

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 27%Support: 26%
{R}Red
Aligned
Demand: 18%Support: 19%
{G}Green
Aligned
Demand: 56%Support: 46%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{G}Delta-1.4Aligned
{W}Delta+0.5Aligned
{R}Delta+0.9Aligned
{C}Delta+3.0Surplus

Mana integrity

Overall alignment score for your mana base.

100Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Colorless has extra support compared to demand.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Red
Green
Weighted colored and colorless pips
Demand score
12score
Turn 1: Demand score 12Turn 1
22.4score
Turn 2: Demand score 22.4Turn 2
36.3score
Turn 3: Demand score 36.3Turn 3
17.2score
Turn 4: Demand score 17.2Turn 4
14.6score
Turn 5: Demand score 14.6Turn 5
2.2score
Turn 6: Demand score 2.2Turn 6
2.9score
Turn 7+: Demand score 2.9Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
69%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
76%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
46%
Benchmark target: Tribute to the World Tree
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

54% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Tribute to the World Tree as the early double-pip test.Missing second pip: 85%Tapped-land tempo: 33%Short on mana: 15%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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