Roxanne

Summary

Powerful Gruul bigmana shell with real haymaker pressure, strong protection, and a live deterministic combo, but its 4.73 average nonland mana value, 0 countermagic, and belowpar Bracket 4 interaction density leave it behind tuned Bracket 4 tables. The deck is structurally solid, but it plays more like an upperBracket3 / softBracket4 ramp deck than a true optimized Bracket 4 list.

Commander

Roxanne, Starfall Savant

Deck Verdict

Mismatched for Declared Bracket - Bracket 4 - General Power 6.8 - Score in bracket 1.1 - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$2,047.54
Missing cost
-
Wishboard
-
Deck cards
100
1.1/10
Score in bracket
6.8/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {3}{R}{G}
    TCGPlayer

Planeswalkers (1)

  • 1
    {3}{G}{G}{G/P}{G/P}
    TCGPlayer

Creatures (21)

  • 1
    {8}{G}{G}
    TCGPlayer
  • 1
    {8}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    {12}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    {4}{R}{R}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {6}{R}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer
  • 1Foil
    {3}{G}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer
  • 1
    {6}{G}{G}{G}
    TCGPlayer
  • 1Foil
    {10}
    TCGPlayer
  • 1
    {10}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer

Sorceries (18)

  • 1
    {7}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {8}{R}
    TCGPlayer
  • 1
    {X}{X}{X}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {X}{X}{G}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (5)

  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Artifacts (11)

  • 1
    {7}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (8)

  • 1
    {3}{R}{R}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {6}{G}{G}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer

Lands (35)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

65 castable cards35 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
7
Mana value 1: 7 cards
1
14
Mana value 2: 14 cards
2
7
Mana value 3: 7 cards
3
5
Mana value 4: 5 cards
4
7
Mana value 5: 7 cards
5
4
Mana value 6: 4 cards
6
8
Mana value 7: 8 cards
7
13
8+ mana value: 13 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
4.72
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
4.72
Median
4
Total MV
307
Counted
65

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Surplus
Demand: 31%Support: 45%
{G}Green
Critical
Demand: 69%Support: 40%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{G}Delta-7.0Critical
{C}Delta+5.5Surplus
{R}Delta+7.0Surplus

Mana integrity

Overall alignment score for your mana base.

86Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are under-supported for this deck.
Recommendations
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Red
Green
Weighted colored and colorless pips
Demand score
9score
Turn 1: Demand score 9Turn 1
14.6score
Turn 2: Demand score 14.6Turn 2
11.3score
Turn 3: Demand score 11.3Turn 3
4.8score
Turn 4: Demand score 4.8Turn 4
10.8score
Turn 5: Demand score 10.8Turn 5
9.9score
Turn 6: Demand score 9.9Turn 6
32.7score
Turn 7+: Demand score 32.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
87%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
93%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
78%
Benchmark target: Crackle with Power
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

22% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Crackle with Power as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 18%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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