New Deck

Summary

This is a cohesive Grixis Amass/Orc tribal midrange deck with real commanderdriven card velocity, but it plays closer to a strong precon / lowmid power upgrade than to a typical tuned Bracket 3 deck. The main issues are a slow threecolor mana base, aboverate curve, and combatcentric win patterns that fold too often to exile, bounce, or faster combo/control shells.

Commander

Sauron, the Dark Lord

Deck Verdict

Structurally Sound, Underpowered for Bracket - General Power 5.9 - Score in bracket 3.0 - Confidence: high

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$353.34
Missing cost
Deck cards
100
3/10
Score in bracket
5.9/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {3}{U}{B}{R}
    TCGPlayer

Creatures (24)

  • 1
    {1}{U}{R}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {5}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {1}{U}{B}{R}
    TCGPlayer
  • 1
    {5}{U}{B}{R}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {5}{B}{R}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {3}{U}{B}
    TCGPlayer
  • 1
    {2}{B}{R}
    TCGPlayer
  • 1
    {4}{B}{B}
    TCGPlayer
  • 1
    {4}{B}{B}
    TCGPlayer

Sorceries (12)

  • 1
    {X}{R}{R}{R}
    TCGPlayer
  • 1
    {8}{R}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Instants (10)

  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer

Artifacts (8)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer

Lands (38)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 12
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 21%Support: 26%
{B}Black
Strained
Demand: 49%Support: 38%
{R}Red
Aligned
Demand: 30%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{B}Delta-3.3Strained
{R}Delta+0.5Aligned
{U}Delta+2.8Surplus
{C}Delta+3.0Surplus

Mana integrity

Overall alignment score for your mana base.

92Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.

Early turn stress

Where color requirements cluster across turns.

Blue
Black
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
80%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
83%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
22%
Benchmark target: Assault on Osgiliath
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

78% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Assault on Osgiliath as the early double-pip test.Missing second pip: 91%Tapped-land tempo: 17%Short on mana: 9%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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