The Great Leveller

Summary

A cohesive Abzan tokens/aristocrats deck that is well above average for Bracket 2 thanks to excellent card advantage, strong removal, and multiple overlapping token payoff engines. Its main pressure points are low hard acceleration for the land count, no countermagic, and no dedicated graveyard hate, which make it softer against faster snowball decks and sweepheavy pods than its raw value profile suggests.

Commander

Sidar Kondo of Jamuraa, Tevesh Szat, Doom of Fools

Deck Verdict

Not Recommended Without Changes - Bracket 2 - General Power 7.1 - Score in bracket 10.0 - Confidence: high

Commander background

The Great Leveller

Bracket 2
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,004.10
Missing cost
-
Wishboard
-
Deck cards
100
10/10
Score in bracket
7.1/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander(s) (2)

  • 1
    {2}{G}{W}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer

Planeswalkers (1)

  • 1
    {4}{B}{B}
    TCGPlayer

Creatures (21)

  • 1
    {5}{B}{G}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{B}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{W}{W}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}{1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {B}{G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer

Sorceries (11)

  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{W}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {X}{X}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{B}{G}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer

Instants (13)

  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {X}{G}{W}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1
    {X}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer

Artifacts (3)

  • 1
    {1}{B}{G}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer

Enchantments (10)

  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{B}{G}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer

Lands (39)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

61 castable cards39 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
7
Mana value 1: 7 cards
1
21
Mana value 2: 21 cards
2
19
Mana value 3: 19 cards
3
7
Mana value 4: 7 cards
4
4
Mana value 5: 4 cards
5
2
Mana value 6: 2 cards
6
1
Mana value 7: 1 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.84
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.84
Median
3
Total MV
173
Counted
61

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 36%Support: 34%
{B}Black
Surplus
Demand: 21%Support: 28%
{G}Green
Strained
Demand: 43%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 7%
{G}Delta-3.2Strained
{W}Delta+0.1Aligned
{C}Delta+2.3Surplus
{B}Delta+3.1Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Green sources are getting stretched by the demand.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Green.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Black
Green
Weighted colored and colorless pips
Demand score
9.6score
Turn 1: Demand score 9.6Turn 1
43.4score
Turn 2: Demand score 43.4Turn 2
32.8score
Turn 3: Demand score 32.8Turn 3
11.9score
Turn 4: Demand score 11.9Turn 4
6.4score
Turn 5: Demand score 6.4Turn 5
4.4score
Turn 6: Demand score 4.4Turn 6
1.7score
Turn 7+: Demand score 1.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
79%
2 mana by turn 2
Keeps the early curve on schedule.
97%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
70%
Benchmark target: Studious First-Year // Rampant Growth
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

30% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Studious First-Year // Rampant Growth as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 27%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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