New Deck

Summary

This is a powerful Rakdos Treasurecombo deck with several deterministic commanderbased loops, strong acceleration, and credible tutor access. It can produce explosive turns and dominate creatureheavy tables, but its 33land structure, only 5 backendcounted draw pieces, 10 backendcounted removal/boardwipe/stack interaction pieces, and zero countermagic leave it vulnerable to fast combo, exilebased commander answers, and enchantmentbased disruption in Bracket 4.

Commander

Smaug the Impenetrable

Deck Verdict

Structurally Sound, Underpowered for Bracket - Bracket 4 - General Power 7.6 - Score in bracket 3.8 - Confidence: High

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$2,542.04
Missing cost
-
Wishboard
-
Deck cards
100
3.8/10
Score in bracket
7.6/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {5}{B}{R}
    TCGPlayer

Creatures (21)

  • 1Foil
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{B}{1}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {3}{B}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Sorceries (13)

  • 1
    {8}{R}
    TCGPlayer
  • 1
    {5}{B}{B}
    TCGPlayer
  • 1Foil
    {R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {X}{X}{X}{R}{R}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {4}{R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1Foil
    {2}{R}
    TCGPlayer
  • 1
    {5}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (12)

  • 1
    {1}{R}
    TCGPlayer
  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {1}{B}{R}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {6}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {B}{R}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer
  • 1
    {5}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer
  • 1Foil
    {1}{B}
    TCGPlayer

Enchantments (9)

  • 1
    {3}{R}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {3}{R}{R}
    TCGPlayer
  • 1Foil
    {4}{B}
    TCGPlayer
  • 1Game Changer
    {1}{R}
    TCGPlayer

Lands (33)

  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

67 castable cards33 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
5
Mana value 1: 5 cards
1
20
Mana value 2: 20 cards
2
11
Mana value 3: 11 cards
3
14
Mana value 4: 14 cards
4
10
Mana value 5: 10 cards
5
2
Mana value 6: 2 cards
6
3
Mana value 7: 3 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.37
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.37
Median
3
Total MV
226
Counted
67

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{B}Black
Surplus
Demand: 36%Support: 44%
{R}Red
Critical
Demand: 64%Support: 34%
{C}Colorless
Surplus
Demand: 0%Support: 21%
{R}Delta-4.8Critical
{B}Delta+4.8Surplus
{C}Delta+6.5Surplus

Mana integrity

Overall alignment score for your mana base.

83Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Red sources are under-supported for this deck.
Warnings
  • Early-game Red commitments are heavy.
Recommendations
  • Reduce early Red triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Black
Red
Weighted colored and colorless pips
Demand score
6score
Turn 1: Demand score 6Turn 1
36.7score
Turn 2: Demand score 36.7Turn 2
16.3score
Turn 3: Demand score 16.3Turn 3
24score
Turn 4: Demand score 24Turn 4
14.6score
Turn 5: Demand score 14.6Turn 5
3.9score
Turn 6: Demand score 3.9Turn 6
6.6score
Turn 7+: Demand score 6.6Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
88%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
72%
Benchmark target: Crackle with Power
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

28% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Crackle with Power as the early double-pip test.Missing second pip: 96%Tapped-land tempo: 14%Short on mana: 4%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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