Tom Bombadil

Summary

Tom Bombadil is a Commander deck led by Tom Bombadil. Key cards include Adagia, Windswept Bastion, Ajani Fells the Godsire, Arcane Signet, and Argothian Enchantress. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Tom Bombadil

Deck Verdict

Bracket 3

Commander background

Tom Bombadil

Bracket 3
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$2,991.58
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {W}{U}{B}{R}{G}
    TCGPlayer

Planeswalkers (1)

  • 1
    {2}{G}{W}
    TCGPlayer

Creatures (25)

  • 1
    {1}{G}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{W}{3}{W}
    TCGPlayer
  • 1
    {3}{R}{G}{W}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1Foil
    {1}{U}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}{W}{B}{G}
    TCGPlayer
  • 1
    {2}{W}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1Foil
    {1}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {R}{G}{W}
    TCGPlayer
  • 1
    {5}{W}{W}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {9}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer
  • 1Foil
    {G}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    {3}{R}{G}
    TCGPlayer

Sorceries (7)

  • 1
    {X}{W}{U}
    TCGPlayer
  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer

Instants (1)

  • 1Game Changer
    {W}
    TCGPlayer

Artifacts (7)

  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {12}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (20)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    {2}{B}{G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{W}{W}{B}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    {5}{U}{U}
    TCGPlayer
  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{B}{B}{G}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer

Lands (38)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 3
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

62 castable cards38 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
4
Mana value 1: 4 cards
1
14
Mana value 2: 14 cards
2
13
Mana value 3: 13 cards
3
11
Mana value 4: 11 cards
4
10
Mana value 5: 10 cards
5
4
Mana value 6: 4 cards
6
2
Mana value 7: 2 cards
7
4
8+ mana value: 4 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.87
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.87
Median
4
Total MV
240
Counted
62

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Critical
Demand: 42%Support: 27%
{U}Blue
Strained
Demand: 19%Support: 13%
{B}Black
Aligned
Demand: 13%Support: 11%
{R}Red
Surplus
Demand: 4%Support: 11%
{G}Green
Surplus
Demand: 22%Support: 27%
{C}Colorless
Surplus
Demand: 0%Support: 10%
{W}Delta-4.0Critical
{U}Delta-1.4Strained
{B}Delta-0.0Aligned
{R}Delta+2.7Surplus
{G}Delta+2.7Surplus
{C}Delta+3.9Surplus

Mana integrity

Overall alignment score for your mana base.

77Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • White sources are under-supported for this deck.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Reduce early White triple-pip spells or move them up the curve.
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Red
Green
Weighted colored and colorless pips
Demand score
3score
Turn 1: Demand score 3Turn 1
23.8score
Turn 2: Demand score 23.8Turn 2
17.3score
Turn 3: Demand score 17.3Turn 3
21.1score
Turn 4: Demand score 21.1Turn 4
19.6score
Turn 5: Demand score 19.6Turn 5
7.2score
Turn 6: Demand score 7.2Turn 6
8.2score
Turn 7+: Demand score 8.2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
84%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
63%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
44%
Benchmark target: Ballad of the Black Flag
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

56% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Ballad of the Black Flag as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 13%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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