Life is Toph Then You Die

Summary

Life is Toph Then You Die is a Commander deck led by Toph, the First Metalbender. Key cards include Adagia, Windswept Bastion, Amulet of Vigor, Annie Joins Up, and Arcane Signet. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Toph, the First Metalbender

Deck Verdict

Bracket 4

Commander background

Life is Toph Then You Die

Bracket 4
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$1,563.19
Missing cost
-
Wishboard
-
Deck cards
100
Run a Deck analysis to unlock power metrics.
MTG Master

Commander (1)

  • 1
    {1}{R}{G}{W}
    TCGPlayer

Creatures (27)

  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {5}{G}{G}
    TCGPlayer
  • 1Foil
    {1}{G}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1Foil
    {G}{G}{W}{W}
    TCGPlayer
  • 1Foil
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1Foil
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{R}{R}{G}{G}
    TCGPlayer
  • 1Foil
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    {8}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1Foil
    {2}{R}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer

Sorceries (4)

  • 1
    {X}{G}{G}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1FoilGame Changer
    {2}{R}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer

Instants (9)

  • 1Game Changer
    {G}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (19)

  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1Foil
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{R}{R}
    TCGPlayer
  • 1
    {7}{G}{G}
    TCGPlayer
  • 1FoilGame Changer
    {4}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Foil
    {0}
    TCGPlayer

Enchantments (6)

  • 1Foil
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1Foil
    {4}{G}{G}
    TCGPlayer
  • 1
    TCGPlayer

Lands (34)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1Foil
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

66 castable cards34 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
5
Mana value 0: 5 cards
0
15
Mana value 1: 15 cards
1
9
Mana value 2: 9 cards
2
17
Mana value 3: 17 cards
3
9
Mana value 4: 9 cards
4
3
Mana value 5: 3 cards
5
3
Mana value 6: 3 cards
6
2
Mana value 7: 2 cards
7
3
8+ mana value: 3 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.91
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.91
Median
3
Total MV
192
Counted
66

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 12%Support: 24%
{R}Red
Surplus
Demand: 19%Support: 22%
{G}Green
Critical
Demand: 69%Support: 33%
{C}Colorless
Surplus
Demand: 0%Support: 21%
{G}Delta-8.3Critical
{R}Delta+2.8Surplus
{W}Delta+5.5Surplus
{C}Delta+7.9Surplus

Mana integrity

Overall alignment score for your mana base.

75Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Red
Green
Weighted colored and colorless pips
Demand score
16.5score
Turn 1: Demand score 16.5Turn 1
9score
Turn 2: Demand score 9Turn 2
17.5score
Turn 3: Demand score 17.5Turn 3
22.7score
Turn 4: Demand score 22.7Turn 4
6.8score
Turn 5: Demand score 6.8Turn 5
4.4score
Turn 6: Demand score 4.4Turn 6
11.7score
Turn 7+: Demand score 11.7Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
71%
2 mana by turn 2
Keeps the early curve on schedule.
95%
All colors by turn 3
Gets the full color mix online early.
90%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
81%
Benchmark target: Finale of Devastation
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

29% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 83%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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