New Deck

Summary

Toph, the First Metalbender is the commander of this public deck. Key cards include Abandoned Air Temple, Amulet of Vigor, Ancient Greenwarden, and Aragorn, Hornburg Hero. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Toph, the First Metalbender

Commander background

New Deck

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$2,861.97
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{R}{G}{W}
    TCGPlayer

Planeswalkers (1)

  • 1
    {1}{G}{G}
    TCGPlayer

Creatures (26)

  • 1
    {4}{G}{G}
    TCGPlayer
  • 1
    {1}{R}{G}{W}
    TCGPlayer
  • 1
    {5}{G}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{R}{G}
    TCGPlayer
  • 1
    {4}{G}{W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{R}{G}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {2}{R}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Sorceries (4)

  • 1
    {4}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer

Instants (14)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {R}{W}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {G}{W}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {G}
    TCGPlayer

Artifacts (11)

  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {3}
    TCGPlayer

Enchantments (7)

  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{W}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Lands (36)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 4
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 17%Support: 27%
{R}Red
Surplus
Demand: 14%Support: 27%
{G}Green
Critical
Demand: 69%Support: 32%
{C}Colorless
Surplus
Demand: 0%Support: 14%
{G}Delta-9.2Critical
{W}Delta+4.1Surplus
{C}Delta+4.7Surplus
{R}Delta+5.2Surplus

Mana integrity

Overall alignment score for your mana base.

73Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where color requirements cluster across turns.

White
Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
61%
2 mana by turn 2
Keeps the early curve on schedule.
93%
All colors by turn 3
Gets the full color mix online early.
75%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
57%
Benchmark target: Wrenn and Realmbreaker
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

43% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Wrenn and Realmbreaker as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 35%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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