New Deck
Summary
This is a Golgari graveyard midrange/stompy shell with real explosiveness (fast mana + multiple tutors + early reanimation) and strong lategame engines, but it’s fragile into common Bracket 3 tables because the curve is very high, the land count is low (33), and the deck’s interaction suite is narrow (very little dedicated artifact/enchantment answering, no stack interaction). In pods that don’t pressure the stack and let graveyards exist, it will look like an uppermid Bracket 3 deck; into removalheavy or artifact/enchantmentcentric metas, it will stumble.
Commander
Venom, Deadly Devourer
Deck Verdict
Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.6 - Score in bracket 5.2 - Confidence: 0.74

New Deck

Commander (1)
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Planeswalkers (1)
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Creatures (34)
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- 1Foil
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- 1Game Changer
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Sorceries (9)
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- 1Foil
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Instants (8)
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- 1Foil
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- 1Foil
Artifacts (9)
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- 1Game Changer
- 1Foil
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- 1Foil
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- 1Foil
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Enchantments (4)
- 1Foil
- 1Foil
- 1
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Lands (34)
- 1Game Changer
- 1
- 1Foil
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- 1
- 1
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- 1Foil
- 1Foil
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- 2Foil
- 2Foil
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- 1Foil
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- 1Foil
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- 2Foil
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- 4Foil
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Mana pressure & alignment
How your colored demand lines up with the mana base during your game.
Color pressure
Demand vs support share by color.
Mana integrity
Overall alignment score for your mana base.
- Mana integrity looks excellent.
- Colorless has extra support compared to demand.
Early turn stress
Where color requirements cluster across turns.
Mana Base
Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.
Mana readiness snapshot
Compact early-game checks for whether the mana base turns on cleanly.
Commander and color timing
Shows when the mana base turns colors on and when commander timing becomes reliable.
- All colors online
- Commander castable
Benchmarks that miss most often, plus the dominant reasons behind those misses.
Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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