Vivi Storm

Summary

This is a highpower Izzet storm/Breach list, but it does not meet typical Bracket 5 (cEDH) expectations for speed + consistency. You have a real cEDH win package (Underworld Breach + Lion's Eye Diamond + Brain Freeze) and a strong freecounter shell, but the deck is held back by low tutor density, several clunky/offplan inclusions, and thin answers to resolved stax/RuleofLaw effects—all of which are defining pressures in Bracket 5 pods.

Commander

Vivi Ornitier

Deck Verdict

Mismatched for Declared Bracket - General Power 8.0 - Score in bracket 0.5 - Confidence: high

Commander background

Vivi Storm

Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$7,588.30
Missing cost
Deck cards
100
0.5/10
Score in bracket
8/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{R}
    TCGPlayer

Creatures (6)

  • 1
    {R}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer

Sorceries (13)

  • 1
    {R}
    TCGPlayer
  • 1Game Changer
    {R}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1Game Changer
    {2}{R}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer

Instants (31)

  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {R}{R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {3}{U}{U}
    TCGPlayer
  • 1
    {R/P}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1
    {2}{R}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {4}{R}{R}
    TCGPlayer
  • 1
    {R}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer

Artifacts (18)

  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer

Enchantments (5)

  • 1
    {U}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {1}{R}
    TCGPlayer

Lands (26)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 59%Support: 40%
{R}Red
Surplus
Demand: 41%Support: 40%
{C}Colorless
Surplus
Demand: 0%Support: 20%
{U}Delta-2.0Strained
{R}Delta+2.0Surplus
{C}Delta+6.0Surplus

Mana integrity

Overall alignment score for your mana base.

94Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where color requirements cluster across turns.

Blue
Red
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
98%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
100%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
89%
Benchmark target: Final Fortune
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

11% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Final Fortune as the early double-pip test.Missing second pip: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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