New Deck

Summary

A cohesive Esper spellslingercontrol deck with strong card flow, solid removal, and several overlapping drainbased finishers. In Bracket 3, it is functional and threatening, but it leans a bit slow on hard acceleration, carries a noticeable tappedland burden, and has a lighter stackinteraction package than faster midpower pods punish.

Commander

Y'shtola, Night's Blessed

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 3 - General Power 6.9 - Score in bracket 6.2 - Confidence: high

Commander background
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$187.56
Missing cost
-
Wishboard
-
Deck cards
100
6.2/10
Score in bracket
6.9/10
General Power
SpeResConIntSynRelative Power
MTG Master

Commander (1)

  • 1
    {1}{W}{U}{B}
    TCGPlayer

Creatures (18)

  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1Foil
    {W}{U}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {1}{W}{U}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer

Sorceries (8)

  • 1
    {3}{W}{W}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {4}{W}{W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer

Instants (20)

  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{B/P}{B/P}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1Foil
    {2}{U}{U}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {1}{U}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {W}{U}{B}
    TCGPlayer
  • 1
    TCGPlayer

Artifacts (11)

  • 1
    {2}
    TCGPlayer
  • 1FoilGame Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (9)

  • 1
    {W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer

Lands (33)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 2
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

67 castable cards33 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
Mana value 0: 0 cards
0
5
Mana value 1: 5 cards
1
13
Mana value 2: 13 cards
2
27
Mana value 3: 27 cards
3
16
Mana value 4: 16 cards
4
3
Mana value 5: 3 cards
5
3
Mana value 6: 3 cards
6
Mana value 7: 0 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
3.12
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
3.12
Median
3
Total MV
209
Counted
67

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Surplus
Demand: 23%Support: 27%
{U}Blue
Strained
Demand: 41%Support: 33%
{B}Black
Aligned
Demand: 36%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 9%
{U}Delta-1.7Strained
{B}Delta-0.6Aligned
{W}Delta+2.3Surplus
{C}Delta+3.1Surplus

Mana integrity

Overall alignment score for your mana base.

94Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Blue sources for untapped options.
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Weighted colored and colorless pips
Demand score
4.5score
Turn 1: Demand score 4.5Turn 1
14.6score
Turn 2: Demand score 14.6Turn 2
48.1score
Turn 3: Demand score 48.1Turn 3
27.9score
Turn 4: Demand score 27.9Turn 4
5.8score
Turn 5: Demand score 5.8Turn 5
8.3score
Turn 6: Demand score 8.3Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

low
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
30%
2 mana by turn 2
Keeps the early curve on schedule.
93%
All colors by turn 3
Gets the full color mix online early.
92%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
71%
Benchmark target: Exsanguinate
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

70% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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