Night's Blessed Spell-Tithe

Summary

This is a cohesive Esper enchantmentcontrol lifedrain deck with real Bracket 4 tools: premium tutors, efficient mana rocks, strong draw engines, protective silence effects, and multiple deterministic Exquisite Blood kill lines. It plays a solid optimized game and can dominate slower highpower pods. It is still somewhat fragile for Bracket 4 because its cleanest wins are permanentbased, its fastest closes are usually turn6plus rather than turn4to5, and several defensive cards are better against combat tables than against compact combo pods.

Commander

Y'shtola, Night's Blessed

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 4 - General Power 7.9 - Score in bracket 4.7 - Confidence: 0.83

Commander background

Night's Blessed Spell-Tithe

Bracket 4
Edlimir avatar
Edlimir
Deck description
Y’shtola turns every 3+ MV noncreature spell into a table-wide drain + lifegain, then refuels you when anyone takes a big hit. The deck plays a “spell-tithe” game: slow the table with efficient taxes, convert every spell into incremental life swings (extort + Kambal/Liesa effects), and then close by assembling Exquisite Blood + a Bond-effect (Sanguine Bond/Vito/Enduring Tenacity) or by snowballing life into Bolas’s Citadel/Aetherflux Reservoir and an Exsanguinate finish.
Deck total
$2,055.92
Missing cost
-
Wishboard
-
Deck cards
100
Deck changed since last evaluation
4.7/10
Score in bracket
7.9/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{U}{B}
    TCGPlayer

Creatures (12)

  • 1Foil
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1Foil
    {2}{B}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1Game Changer
    {2}{W}{U}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {2}{W}{W}{B}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {U/B}{U/B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer

Sorceries (8)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1Foil
    {B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {1}{W}{W}{U}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer

Instants (15)

  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1Foil
    {3}{B}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer

Artifacts (12)

  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1FoilGame Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer

Enchantments (18)

  • 1
    {1}{W}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{U/B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1FoilGame Changer
    {B}{B}{B}
    TCGPlayer
  • 1Foil
    {2}{B}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer

Lands (34)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

66 castable cards34 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
13
Mana value 1: 13 cards
1
19
Mana value 2: 19 cards
2
17
Mana value 3: 17 cards
3
11
Mana value 4: 11 cards
4
3
Mana value 5: 3 cards
5
1
Mana value 6: 1 cards
6
Mana value 7: 0 cards
7
1
8+ mana value: 1 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.65
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.65
Median
3
Total MV
175
Counted
66

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Aligned
Demand: 36%Support: 33%
{U}Blue
Surplus
Demand: 21%Support: 23%
{B}Black
Strained
Demand: 43%Support: 29%
{C}Colorless
Surplus
Demand: 0%Support: 15%
{B}Delta-2.8Strained
{W}Delta+1.0Aligned
{U}Delta+1.8Surplus
{C}Delta+5.9Surplus

Mana integrity

Overall alignment score for your mana base.

91Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Black sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

White
Blue
Black
Weighted colored and colorless pips
Demand score
16.5score
Turn 1: Demand score 16.5Turn 1
26score
Turn 2: Demand score 26Turn 2
27score
Turn 3: Demand score 27Turn 3
22.8score
Turn 4: Demand score 22.8Turn 4
6.8score
Turn 5: Demand score 6.8Turn 5
3.9score
Turn 6: Demand score 3.9Turn 6
2score
Turn 7+: Demand score 2Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
97%
2 mana by turn 2
Keeps the early curve on schedule.
99%
All colors by turn 3
Gets the full color mix online early.
72%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
54%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

46% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Counterspell as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 2%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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