Night's Blessed Spell-Tithe

Summary

This is an Esper lifedrain / tax midrange deck with premium advantage engines (Necropotence, Rhystic Study, The One Ring, Smothering Tithe) and a deterministic finisher (Exquisite Blood + Sanguine Bond/Vito/Enduring Tenacity). In Bracket 4, it reliably grinds and pressures combatheavy pods, but it’s metafragile because your stack interaction suite is thin (3 counters + Silence), your curve is a bit high for the bracket, and your main kill is permanent/enchantmentcentric, making you vulnerable to welltimed removal/counter windows from faster or more interactive pods.

Commander

Y'shtola, Night's Blessed

Deck Verdict

Bracket-Legal but Meta-Fragile - General Power 7.7 - Score in bracket 4.1 - Confidence: 0.78

Commander background

Night's Blessed Spell-Tithe

Deck description
Y’shtola turns every 3+ MV noncreature spell into a table-wide drain + lifegain, then refuels you when anyone takes a big hit. The deck plays a “spell-tithe” game: slow the table with efficient taxes, convert every spell into incremental life swings (extort + Kambal/Liesa effects), and then close by assembling Exquisite Blood + a Bond-effect (Sanguine Bond/Vito/Enduring Tenacity) or by snowballing life into Bolas’s Citadel/Aetherflux Reservoir and an Exsanguinate finish.
Deck total
$2,881.83
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{W}{U}{B}
    TCGPlayer

Creatures (18)

  • 1
    {1}{B}{B}
    TCGPlayer
  • 1
    {4}{W}
    TCGPlayer
  • 1
    {1}{W}{W}{B}
    TCGPlayer
  • 1Game Changer
    {1}{W}
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {W}{W}
    TCGPlayer
  • 1Game Changer
    {2}{W}{U}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {2}{W}{W}{B}
    TCGPlayer
  • 1
    {2}{W}{W}{B}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}{W}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {1}{W}{U}{B}
    TCGPlayer

Sorceries (8)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {W/B}{W/B}{4}{W}{B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{B}
    TCGPlayer
  • 1
    {6}{W}{W}
    TCGPlayer

Instants (12)

  • 1
    {3}{W}
    TCGPlayer
  • 1
    {1}{W}{B}
    TCGPlayer
  • 1
    {U}{U}
    TCGPlayer
  • 1
    {W}{B}
    TCGPlayer
  • 1
    {W}{U}
    TCGPlayer
  • 1Game Changer
    {W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {X}{W}{W}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {W}
    TCGPlayer
  • 1Game Changer
    {2}{W}
    TCGPlayer

Artifacts (8)

  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {3}{B}{B}{B}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1Game Changer
    {4}
    TCGPlayer

Enchantments (17)

  • 1
    {1}{W}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {4}{B}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {1}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1Game Changer
    {B}{B}{B}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {1}{B}{B}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Game Changer
    {3}{W}
    TCGPlayer
  • 1
    {2}{W}
    TCGPlayer
  • 1
    {3}{W}
    TCGPlayer

Lands (36)

  • 1Game Changer
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 5
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 8
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 6
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{W}White
Strained
Demand: 43%Support: 33%
{U}Blue
Surplus
Demand: 11%Support: 23%
{B}Black
Strained
Demand: 46%Support: 31%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{B}Delta-3.5Strained
{W}Delta-1.6Strained
{C}Delta+4.7Surplus
{U}Delta+5.1Surplus

Mana integrity

Overall alignment score for your mana base.

84Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Black sources are getting stretched by the demand.
  • White sources are getting stretched by the demand.
Warnings
  • Early-game Black commitments are heavy.
  • Early-game White commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Black.
  • Add fixing rocks to stabilize White.

Early turn stress

Where color requirements cluster across turns.

White
Blue
Black
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
100%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
68%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
58%
Benchmark target: Counterspell
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

42% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Counterspell as the early double-pip test.Missing second pip: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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