Yuriko Bracket 5

Summary

A real cEDH Yuriko list with premium tutors, free interaction, and a clean Thassa's Oracle package. It is strong enough for Bracket 5, but it sits on the slower, combatdependent side of the bracket and gives up raw speed by playing several Yurikospecific damage cards over more universal fast mana and efficiency pieces.

Commander

Yuriko, the Tiger's Shadow

Deck Verdict

Bracket-Legal but Meta-Fragile - Bracket 5 - General Power 9.1 - Score in bracket 4.4 - Confidence: High

Commander background

Yuriko Bracket 5

Bracket 5
TheBest avatar
TheBest
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$3,031.07
Missing cost
-
Wishboard
-
Deck cards
100
4.4/10
Score in bracket
9.1/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{U}{B}
    TCGPlayer

Creatures (32)

  • 1
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}{B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {X}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{B}
    TCGPlayer
  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1
    {2}{U}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {13}{B}{B}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1Foil
    {2}{U}{U}
    TCGPlayer
  • 1
    {1}{U}
    TCGPlayer
  • 1Game Changer
    {U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {U}
    TCGPlayer

Sorceries (5)

  • 1Game Changer
    {1}{B}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {8}{U}{U}{U}
    TCGPlayer

Instants (30)

  • 1
    {U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {5}{U}{U}
    TCGPlayer
  • 1
    {1}{U}{4}{B}
    TCGPlayer
  • 1
    {3}{B}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {B}
    TCGPlayer
  • 1
    {6}{U}{U}
    TCGPlayer
  • 1
    {1}{B/P}{B/P}
    TCGPlayer
  • 1
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{U}{U}
    TCGPlayer
  • 1Game Changer
    {3}{U}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {U}{B}
    TCGPlayer
  • 1
    {U/P}
    TCGPlayer
  • 1
    {2}{U}{U}
    TCGPlayer
  • 1
    {3}{U}{U}
    TCGPlayer
  • 1Game Changer
    {U}
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    {3}{B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {4}{U}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1Game Changer
    {B}
    TCGPlayer

Artifacts (7)

  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {0}
    TCGPlayer
  • 1Game Changer
    {0}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (3)

  • 1
    {B}
    TCGPlayer
  • 1
    {U}
    TCGPlayer
  • 1Game Changer
    {2}{U}
    TCGPlayer

Lands (22)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

78 castable cards22 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
5
Mana value 0: 5 cards
0
28
Mana value 1: 28 cards
1
11
Mana value 2: 11 cards
2
13
Mana value 3: 13 cards
3
10
Mana value 4: 10 cards
4
5
Mana value 5: 5 cards
5
Mana value 6: 0 cards
6
3
Mana value 7: 3 cards
7
3
8+ mana value: 3 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.68
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.68
Median
2
Total MV
209
Counted
78

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Strained
Demand: 65%Support: 49%
{B}Black
Surplus
Demand: 35%Support: 47%
{C}Colorless
Surplus
Demand: 0%Support: 4%
{U}Delta-2.9Strained
{C}Delta+0.8Surplus
{B}Delta+2.9Surplus

Mana integrity

Overall alignment score for your mana base.

89Score
Grade
Good
Highlights
  • Mana integrity is in a good spot.
  • Blue sources are getting stretched by the demand.
Warnings
  • Early-game Blue commitments are heavy.
Recommendations
  • Add fixing rocks to stabilize Blue.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Weighted colored and colorless pips
Demand score
33.9score
Turn 1: Demand score 33.9Turn 1
20.2score
Turn 2: Demand score 20.2Turn 2
17.6score
Turn 3: Demand score 17.6Turn 3
16.1score
Turn 4: Demand score 16.1Turn 4
10.6score
Turn 5: Demand score 10.6Turn 5
No demand
Turn 6: Demand score 0Turn 6
11.4score
Turn 7+: Demand score 11.4Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
95%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
97%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
89%
Benchmark target: Thassa's Oracle
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

11% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Thassa's Oracle as the early double-pip test.Missing second pip: 100%Tapped-land tempo: 9%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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