New Deck

Summary

This is a cohesive Sultai Xspells Hydra/counters deck with real explosive potential, not an Exhibitionlevel list. The shell has 10 effective acceleration pieces, 6 tutors, strong counterdoubling engines, and multiple credible finish patterns. Relative to Bracket 1, it is substantially too tuned and will usually overpower funfirst, lowinteraction tables.

Commander

Zaxara, the Exemplary

Deck Verdict

Not Recommended Without Changes - Bracket 1 - General Power 7.4 - Score in bracket 10.0 - Confidence: high

Commander background

New Deck

Bracket 1
Deck description
Share the deck goals, win lines, or table etiquette…
Deck total
$387.11
Missing cost
-
Wishboard
-
Deck cards
100
10/10
Score in bracket
7.4/10
General Power
SpeResConIntSynRelative Power
AI
MTG Master AI

Commander (1)

  • 1
    {1}{B}{G}{U}
    TCGPlayer

Planeswalkers (1)

  • 1
    {3}{G}{G}
    TCGPlayer

Creatures (21)

  • 1
    {X}{G}
    TCGPlayer
  • 1
    {1}{G}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {3}{G}{G}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{G}{U}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {3}{G}{G}
    TCGPlayer
  • 1
    {X}{G}{G}{G}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {3}{U}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}
    TCGPlayer
  • 1
    {X}{G}{U}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer

Sorceries (13)

  • 1
    {X}{B}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {2}{B}{B}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}{2}{U}
    TCGPlayer
  • 1
    {X}{G}
    TCGPlayer
  • 1
    {3}{G}
    TCGPlayer
  • 1
    {2}{G}{G}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {X}{G}{G}
    TCGPlayer
  • 1
    {X}{B}{B}
    TCGPlayer
  • 1
    {X}{B}{G}{U}
    TCGPlayer

Instants (6)

  • 1
    {X}{U}{U}{U}
    TCGPlayer
  • 1
    {X}{B}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1
    {1}{G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer

Artifacts (7)

  • 1
    {2}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {3}
    TCGPlayer
  • 1
    {4}
    TCGPlayer
  • 1
    {2}
    TCGPlayer
  • 1
    {1}
    TCGPlayer
  • 1
    {1}
    TCGPlayer

Enchantments (10)

  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {G}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer
  • 1
    {4}{U}{U}
    TCGPlayer
  • 1
    {1}{B}
    TCGPlayer
  • 1
    {1}{G}{U}
    TCGPlayer
  • 1
    {4}{G}
    TCGPlayer
  • 1
    {G}{U}
    TCGPlayer
  • 1
    {2}{G}
    TCGPlayer

Lands (41)

  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 15
    TCGPlayer
  • 7
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 9
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer
  • 1
    TCGPlayer

Mana curve

Mana value distribution and average cost for castable cards in the main deck.

59 castable cards41 pure lands excluded
Cards by mana value
Nonlands plus spell-side lands, grouped by rounded mana value.
1
Mana value 0: 1 cards
0
10
Mana value 1: 10 cards
1
20
Mana value 2: 20 cards
2
12
Mana value 3: 12 cards
3
7
Mana value 4: 7 cards
4
6
Mana value 5: 6 cards
5
3
Mana value 6: 3 cards
6
Mana value 7: 0 cards
7
8+ mana value: 0 cards
8+
Mana valueCounted cards
Average mana value
Based on nonlands and double-faced lands with a spell side.
2.75
Average MV
Lean1.2-2.5
Balanced2.5-3.5
Heavy3.5-5.0
Average
2.75
Median
2
Total MV
162
Counted
59

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{U}Blue
Surplus
Demand: 17%Support: 21%
{B}Black
Surplus
Demand: 14%Support: 28%
{G}Green
Critical
Demand: 69%Support: 40%
{C}Colorless
Surplus
Demand: 0%Support: 12%
{G}Delta-9.3Critical
{U}Delta+2.5Surplus
{C}Delta+5.1Surplus
{B}Delta+6.8Surplus

Mana integrity

Overall alignment score for your mana base.

80Score
Grade
Fair
Highlights
  • Mana integrity shows some strain.
  • Green sources are under-supported for this deck.
Warnings
  • Early-game Green commitments are heavy.
Recommendations
  • Reduce early Green triple-pip spells or move them up the curve.

Early turn stress

Where colored and colorless mana requirements cluster across turns.

Blue
Black
Green
Weighted colored and colorless pips
Demand score
12score
Turn 1: Demand score 12Turn 1
47score
Turn 2: Demand score 47Turn 2
27.3score
Turn 3: Demand score 27.3Turn 3
11.9score
Turn 4: Demand score 11.9Turn 4
10.2score
Turn 5: Demand score 10.2Turn 5
7.9score
Turn 6: Demand score 7.9Turn 6
No demand
Turn 7+: Demand score 0Turn 7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

high
Main bottleneck: Double pip by turn 3 via Missing second pip

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
99%
2 mana by turn 2
Keeps the early curve on schedule.
100%
All colors by turn 3
Gets the full color mix online early.
75%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
43%
Benchmark target: Exsanguinate
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

57% Main bottleneck: Double pip by turn 3 via Missing second pip
Tracking Exsanguinate as the early double-pip test.Missing second pip: 100%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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