Animated Army

Summary

Animated Army is a Commander deck led by Bello, Bard of the Brambles. Key cards include Abrade, Alchemist's Talent, Arcane Signet, and Beast Within. Explore this public list on MTG Master for strategy ideas, upgrades, and table fit planning.

Commander

Bello, Bard of the Brambles

Commander background
Deck description
Animated Army is a Gruul (red-green) Commander deck led by Bello, Bard of the Brambles, turning your pricier artifacts and enchantments into indestructible, hasty 4/4 Elementals during your turn. That twist makes normally “setup” permanents like Gilded Lotus, Bootleggers’ Stash, Primeval Bounty, and Sunbird’s Invocation double as attackers that refill your hand when they connect, letting you develop mana and card advantage without taking a turn off from pressure. Games tend to escalate quickly: ramp spells and rocks push you into big plays, then combat multipliers and damage engines such as Unnatural Growth, Gratuitous Violence, Warstorm Surge, and Berserkers’ Onslaught convert a single swing into a lethal table threat. Interaction is present but purposeful, with Chaos Warp, Beast Within, Decimate, and sweepers like Blasphemous Act and Starstorm clearing the way while your indestructible animated threats survive your turn. It suits players who like proactive, swingy midrange with resilient board presence, and it upgrades naturally with more high-mana-value non-Aura enchantments and artifacts that become both engines and finishers.
Deck total
$67.37
Missing cost
Deck cards
100
Run an AI analysis to unlock power metrics.
AI
MTG Master AI

Commander (1)

  • 1
    {1}{R}{G}

Planeswalkers (1)

  • 1
    {1}{R}{G}

Creatures (21)

  • 1
    {3}{G}{2}{G}
  • 1
    {3}
  • 1
    {4}{R}{R}
  • 1
    {4}{G}
  • 1
    {4}{G}
  • 1
    {10}{G}{G}
  • 1
    {3}{G}
  • 1
    {3}{G}{G}
  • 1
    {1}{R}{G}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}
  • 1
    {1}{G}
  • 1
    {2}{R}
  • 1
    {3}{R}{R}
  • 1
    {4}{G}{G}
  • 1
    {1}{G}
  • 1
    {3}{R}
  • 1
    {4}{G}
  • 1
    {1}{G}
  • 1
    {R}{G}
  • 1
    {3}{R}{G}

Sorceries (7)

  • 1
    {8}{R}
  • 1
    {2}{G}
  • 1
    {2}{R}{G}
  • 1
    {1}{G}
  • 1
    {1}{G}
  • 1
    {2}{G}{G}
  • 1
    {1}{G}

Instants (5)

  • 1
    {1}{R}
  • 1
    {2}{G}
  • 1
    {3}{R}
  • 1
    {2}{R}
  • 1
    {X}{R}{R}

Artifacts (14)

  • 1
    {2}
  • 1
    {5}{G}
  • 1
    {3}{G}
  • 1
    {2}
  • 1
    {5}
  • 1
    {2}
  • 1
    {4}
  • 1
    {2}
  • 1
    {7}
  • 1
    {1}
  • 1
    {7}
  • 1
    {2}
  • 1
    {2}
  • 1
    {4}

Enchantments (13)

  • 1
    {3}{R}
  • 1
    {3}{R}{R}
  • 1
    {2}{G}
  • 1
    {2}{R}{R}{R}
  • 1
    {2}{G}{G}
  • 1
    {3}{R}
  • 1
    {3}{G}
  • 1
    {5}{G}
  • 1
    {3}{R}{R}
  • 1
    {5}{R}
  • 1
    {3}{G}{G}
  • 1
    {1}{G}{G}{G}{G}
  • 1
    {5}{R}

Lands (38)

  • 1
  • 1
  • 1
  • 1
  • 1
  • 5
  • 5
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 4
  • 4
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1

Mana pressure & alignment

How your colored demand lines up with the mana base during your game.

Color pressure

Demand vs support share by color.

{R}Red
Surplus
Demand: 39%Support: 41%
{G}Green
Strained
Demand: 61%Support: 47%
{C}Colorless
Surplus
Demand: 0%Support: 13%
{G}Delta-3.0Strained
{R}Delta+2.9Surplus
{C}Delta+5.9Surplus

Mana integrity

Overall alignment score for your mana base.

96Score
Grade
Excellent
Highlights
  • Mana integrity looks excellent.
  • Green sources are getting stretched by the demand.
Warnings
  • Many mana sources enter tapped; early turns may slow down.
Recommendations
  • Swap tapped Green sources for untapped options.
  • Add fixing rocks to stabilize Green.

Early turn stress

Where color requirements cluster across turns.

Red
Green
Colorless
1
2
3
4
5
6
7+

Mana Base

Benchmark-backed view of how the deck develops mana, fixes colors, and reaches commander timing in the first turns.

medium
Main bottleneck: Turn 1 live color via Tapped-land tempo

Mana readiness snapshot

Compact early-game checks for whether the mana base turns on cleanly.

Turn 1 live color
Live colored mana for turn-1 plays.
64%
2 mana by turn 2
Keeps the early curve on schedule.
98%
All colors by turn 3
Gets the full color mix online early.
96%
Double pip by turn 3
Checks early UU, BB, RR, or GG requirements.
84%
Benchmark target: Starstorm
Higher percentages mean the mana base supports the deck's early asks more consistently.

Commander and color timing

Shows when the mana base turns colors on and when commander timing becomes reliable.

  • All colors online
  • Commander castable
T3T4T5T60255075100
Main bottlenecks

Benchmarks that miss most often, plus the dominant reasons behind those misses.

36% Main bottleneck: Turn 1 live color via Tapped-land tempo
Tapped-land tempo: 100%No untapped color source: 11%
Want the full opener diagnosis?

Open the full analysis for mulligans, risky openers, benchmark miss causes, and the complete why-hands-fail breakdown.

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